Important Update on SCP: Fallout
Hey everyone,
I want to take a moment to sincerely apologize for the cancellation of SCP: Fallout. I know some of you were excited to see where this project would go, and I hate to disappoint you. The truth is, this game was always meant to be a learning experience for me—an opportunity to get hands-on with Unreal Engine 5, understand scene building, scripting, and how the algorithm favors certain content. And I’ve learned a lot from it.
Now that I’ve gotten everything I needed from the project, I realize it’s time to move forward and apply these skills to something even better. I understand that project cancellations can be frustrating, and I take full responsibility for not being clearer about my intentions from the start. But I promise you this: this is the last cancellation that will happen.
From here on out, I’m fully committed to delivering something that will make all of this experience worth it. Thank you to everyone who supported SCP: Fallout along the way—your encouragement means the world to me, and I hope you’ll stick around for what’s coming next.
Much love,
Leo | FueledByStudios










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