Game
Treasure Island 2: It's About Time

1 month ago

real talk developing this game was absolute hell


making the framework in the first place was very tedious and frustrating with everything i had to patch out, adding new features was always nerve wracking given how many systems i had to account for, and I was always afraid i would come across my final brick wall

plus something kinda really shitty happened in my life during making the ambushes so that wasnt fun

however. i am hoping that in the end it will all be worth it. i have tested the gameplay loop countless times to make sure it's both beatable and fun. This is the biggest game in my whole catalogue thus far, and I'm hoping that it is not only. yknow. a good game but also serves as a decent enough learning experience for myself when making things in the future

that being said HOOOOH IM READY TO BE DONE WITH THIS GAME!!!!



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Guess I was bound to miss something (Patch)

More new features + Explanation for main mechanics in article

upload already you fuck

Ok i made one (1) Character

I’m surprised at the amount of people who’ve 100%’d this game. Setting aside how i thought like 2 people would play this game, i expected even less to fully play through a fnaf fangame with like 13 nights

Unused character fun fact: 4.0swald

ok fine i'll work on the characters

i have 100%d the game one last time for the sake of testing and have squashed what few bugs remain. if nothing goes wrong in about hmmmm 3 or 4 days you guys get the game

thinking about those FNAC OCs game theory made for that one youtube red show