Game
Twizard
11 years ago

Realising Twizard


Hey everybody,

The last day of the Game Jam. Phew, it’s tough but the artists finished the assets and our programmer is implementing everything in Unity. here are some early gameplay screenshots to give you people a idea how it will look. But it’s not final.

We are happy with what we have now. And it’s only gonna get better. This is just the begining with what we have.

To tease you all. Here is your arch enemy!



0 comments

Loading...

Next up

Runestones: from concept to in-game model🗿

I was bored, so... ManutKat.

Werehog transformation process. #sonicunleashed

The whole squad is here!

Interested? Follow me!

Hi everyone! I started to create some environment props for my new video game, here is a cozy house in the forest. I'm planning to switch from Unity to Unreal... Let's see what new challenges I have to face. Made in Blender and Substance Painter.

Spaaaace~

These are background sprites I've created for a game I'm working on at school ^w^ Click on the post to see how the sprites connect. You won't regret it! (personally, I think it's pretty heheh)

Drawn in Piskel using my mouse. Whaddya think?

Levels' maps.

Only true badasses may pass! #conceptart #art #gamedesign

We're knee deep in multiple large features and "game feel". Quick peek behind the scenes in this weeks Dev Blog: https://bit.ly/2QmmaQM