Game
Twizard
11 years ago

Realising Twizard


Hey everybody,

The last day of the Game Jam. Phew, it’s tough but the artists finished the assets and our programmer is implementing everything in Unity. here are some early gameplay screenshots to give you people a idea how it will look. But it’s not final.

We are happy with what we have now. And it’s only gonna get better. This is just the begining with what we have.

To tease you all. Here is your arch enemy!



0 comments

Loading...

Next up

Bandana Dee the Dream Friend

Family band complete!

In the quest for accessibility, I'm adding Resurrection Shrines for players on the 'novice' end of the platforming spectrum.

In order to unlock the power of a Shrine, you must collect 3 'Souls' from your dead corpses! (the floating blue orbs)

Hi everyone! I started to create some environment props for my new video game, here is a cozy house in the forest. I'm planning to switch from Unity to Unreal... Let's see what new challenges I have to face. Made in Blender and Substance Painter.

My D&D art for my family so far (WIP if you couldn't tell)

If you’ve played the Vault demo and enjoyed it, please consider ‘liking’ the game page here on Gamejolt and/or leave a comment!

Also please consider tossing Vault on your Wishlist, I really appreciate your support!

https://store.steampowered.com/app/1251800

We're knee deep in multiple large features and "game feel". Quick peek behind the scenes in this weeks Dev Blog: https://bit.ly/2QmmaQM

Out of boredom and curiosity, I coded Sailor Jupiter's Argentine Backbreaker.

Got some fun collectibles in our game, Path of Kami!