i finally used a little bit of C++ to make the neighbor's sight actually match where he's looking. because of how unreal engine handles sight, his sight would always be directly in front of him, no matter where his head was facing. this is no longer the case!!! now his sight matches whatever direction his head is turned. very cool. very awesome. (also yes it still shows his sightline when he's sleeping, but dw his sight is disabled when he's alseep)

Next up
new patch is out! a lot of aspects of the ai have been rewritten, so hopefully this patch will be a lot less buggy than the last!
i dont imagine it'll fix everything, but im hoping it's a better experience :)
have fun!
the roof now has a parallaxing effect making it look more 3d and accurate to the a2 roof material. thanks @ctarchaxis for sending me the materials!
testing around :p
testing out another new concept :p
what we thinking? prototype house foundation or original foundation for the players house?
testing out some new "weather variations" i guess you could say. thought id upload a vid comparing how they look so far!
and yes there currently is a chance for rain during both normal and stormy nights
i can't decide how i feel about this. lights will ONLY spark if they are turned on without a bulb. it will not spark if the bulb is removed while it is on. this is the case in the prototype as well. lmk if you'd like this change to be made or not.
also, detail :)
following this post, development will be slow for a couple weeks. my girlfriend is visiting again so that'll be my priority for the time being. i hope you understand, and ill be sure to keep updating you all as often as i can!
player house is getting a little upgrade :)
(+ an update on development)
hi :)
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