Realm of Rulers 0.8 Update
Version 0.8 of Realm of Rulers brings new essential features such as player owned storage, achievements and screen markers as well a new building, new moon/night effects, larger towns and much more!
Player Owned Chests and Storages
Ever since the first update came out for RoR many players had accumulated many thousands of resources that they needed but couldn’t drop or put them somewhere else as their inventories became full.
In 0.8 we have implemented player storage into the game. You will be able to build a storage chest that keeps your items inside of its internal storage slots and can be moved between your inventory and chest as you wish.
Over time we will add more and more types of storage with different amounts of slots which scale with the rarity of resources required. The lowest level of chest (included in 0.8) is very cheap and is intended to introduce the storage system to as many players as possible.
Two Floor Building
The two floor building is the solution for players that want to expand their town and have room for storing their new chests, crafting benches and more.
If you have any suggestions for new buildings or structures let us know on our forums!!
Screen Marker System
Many players have suggested this as a feature and now it has been fully implemented. We now can add on screen markers to objects that will show through other objects.
The most requested marker for this feature is the town settlement marker. If you even have found yourself lost in the game and could not find your base you might be cheering right now!
If you have any suggestions for important screen markers let us know on our forums!!
Atlas - Achievements, Locations, Lore and More
The atlas is a new interface where the player can find information, lore and new features such as achievements.
Achievements
We want to improve the content that is in RoR to increase the amount of playtime users can have without getting bored or burnt out of the same things over and over. We thought achievements would be the perfect solution to this.
This also gives more challenge to completionist players that enjoy to 100% games. We will continuously add more and more achievements as the game goes along. There will also be some locked achievements to discover but that’s the only hint we are giving right now!
Locations, Lore Objects and People
In Realm of Rulers there is some deep lore that we creating to flesh out the universe and give players something to immerse themselves into. These lore elements will be able to be found as books, cities, villages, towns and NPC people.
The locations tab will give the player a small description, backstory, and an image of the found area. This will give the players an insight to the inner workings of the areas and how they are relevant to the world.
The objects tab will contain information about interesting items that they have found and what significant history there is behind them.
The people tab will give information about NPCs that are in the game that you will be able to communicate with. Initially NPCs will be able to trade items but in the future there will be more NPCs that have more specific purposes. NPCs are still being worked on so they will not be included in the 0.8 update.
The lore tab will contain all books, notes, journals and scrolls that you may encounter in the world. This is another feature that will give the game a more immersive feeling as the player finds more and more backstory to the world and how everything is now and how it was.
If you enjoy exploration and discovery then this update is going to be huge!
Reworked Cooking Interface
Forum user genises150 suggested to move the cooking food creation (wheat and barley into bread dough) to the cooking station as it will improve the quality of life for that area of content. This was easy to implement and now implemented into the game it like this!
New Night Effects
The new night time sky system improves the look and feel of the night experience during your RoR day night cycle. We have added in a moon with its own atmospheric effects as well as moon light and a new colour grading setup to change the environment if the moon or sun is out.
Changelog:
Added atlas system
Added achievements, npcs, locations and objects to atlas
Buffed ore chances from player and NPCs
Reworked cooking station interface
Added new two floor building
Food crafting items moved to cooking interface
Added player storage system and chest
Fixed Sword remaining on player if even if used up when training guards found by eidobunny
Added new screen marker system
Added new construction sound
Added first pass of in game lore for towns and locations
Added first pass of achievements
Increased the size of south warren
Fixed fog enabling at the wrong time when sleeping
Started first pass on new landscape geometry
Added moon and night atmospheric lighting effects
Changed oak tree mesh
Fixed tree collisions blocking players and AI
Fixed icons and durability bars on hotkeys disappearing after drag and drop
Increased outlaw area tracking radius
Thanks for reading our devlog!
We hope that you will enjoy the new features we have added!
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