Realm of Rulers 0.9 Update
The long awaited version 0.9 of Realm of Rulers brings important second phase optimization, collectible lore pages and many important QOL updates / bug fixes reported by the community!
Second Phase of Optimization
A few patches ago we started to optimize the games code and art to improve the games performance as we want to give as many players the opportunity to experience our game.
In 0.9 we have worked hard to improve overall frame rates for as many users as we can.
From low end laptops and computers to high end gaming and production computers everyone should notice a bump in performance due to the changes in this patch.
As optimization is an ongoing task we will continue to work hard on improving the performance of the game throughout the future to make the complete experience hopefully more engaging and fun for all players.
Atlas Improvements
There have been a few improvements made to the Atlas interface for 0.9.
Some users have been finding small issues such as buttons not being able to be pressed on certain resolutions and losing the ability to control their character properly when other interfaces are overlaid.
We have added new collectible notices that have been scattered around the game world. Can you find them all?
More notes and lore pages will be added over new patches as the systems are now in place!
This issues have been fixed and we are working hard to add more and more content to this new interface!
Reworked Town Hall Management Interface
The town hall management interface has had the same 2D graphics since version 0.2! This legacy content needs to be updated and kept similar to newer interfaces to unify our interface art design.
If you have suggestions for any interfaces make sure to let us know on our forums!
Other Bug Fixes and QOL
During the optimization phase of this patch we spent a while looking through our forums to fix and implement features that have been requested and reported to us.
This patch has many features that were suggested by the community and we thank all our users who make threads to improve our game and community!
Changelog:
Second phase optimization (ongoing improvements):
Tree lod rework (large improvement on framerate)
Misc foliage material tweaks for improved performance
Tweaked landscape lod distances to improve mesh performance.
Tweaked and reduced functions running on tick to improve performance
Tweaked foliage shadow distances and resolution
Reworked foliage LOD meshes
Improved game actor culling distances to improve draw performance
Added Scroll wheel through items on hotbar
Fixed Atlas buttons not pressing in some instances
Updated town manager UI with new font and graphics
Added 3 new lore pages that can be found scattered around the game world
Added citizen manager functions for blacksmith
Added blacksmith as trainable citizen
Fixed inventory not closing when forge interface closes. Found by TheDarkPants
Found and fixed some AI resource gathering path issues - Ongoing - Reported by utterbob
Fixed inventory glitch restricting mouse movement on close. Reported by TheDarkPants
Thanks for reading our devlog!
We hope that you will enjoy the new features we have added!
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