Hey there it’s friendly fire entertainment here (we still don’t know if anyone else has that name :P) but back to the point. as most of you know i have not updated claw in a LONG time now and i am sorry for that :/ the reason why i have not done this is because me (MULTIUSER) not HuSky have not been in the mood to make games. and the reason to that is because i have been thinking about a lot of things and also school :P but this game is not dead! just… just on pause if that makes sense to you. well i will be posting more stuff tomorrow around 17:00 - 19:00 norwegian time or europe time or whatever :3 MULTIUSER signing off.
Next up
Just as Pecaminosa's musicians #improvise this rendition of #LittleSunflower 🌻, so do we improvise with this post you're reading. 😂
What's coming out of your own improvs? 🤔
#Pecaminosa | #IndieDev | #OST | #Jazz
Fan art for Foolish I'm feeling kinda better so I drew this
Enemies can also suddenly spawn through Realm Rifts. These Rift Spawns are going to be stronger than the ones wandering around. TBD on the enemies... #screenshotsaturday #godstear #madewithunity
Runestones: from concept to in-game model🗿
Werehog transformation process. #sonicunleashed
Sometimes the suction cup get sticky. Small animation I made in Blender after doing my tutorial on picking up/dropping objects in animations. Crate model by jQueary (https://sketchfab.com/3d-models/game-ready-sci-fi-crate-d98deca6…).
I mostly build 3D First Person Shooter game mechanics in Unity, and in this I'm just showing C4 mechanics I made for a little side project I am working on! :)
Some time ago, we posted a screenshot of the Mexico level. A curiosity about it is that, like some other scenarios of the game, it was inspired by a real landscape, The Basaltic Prisms of Santa María Regla. It is one of the natural wonders of the country!
Double Rainbow!!!
Sometimes Aeron needs a friend to help him out in tight situations.
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