Game
Super Mega Castle Quest
11 years ago

Redesigns done!


So, after about two weeks, I finally have something to show you guys as to the new style of SMCQ. I’m not going to talk forever. So… here:

5d0c026d36c0f.png

I hope you like it. That took longer than I thought it would.

Also, I’ve been contemplating some massive changes to the gameplay to make it quicker and more fluid.

Changes may include: more heroes, gameplay more megaman/metroid-like, map-based level progression, slightly different story direction, character skill upgrades.

I’ll let you know in the weeks to come.

Also, some news: I will be moving to Canada to work exclusively on SMCQ. There are several reasons for this.

One: My fiancee lives there.

Two: There is a larger indie developer community there.

Three: There are several conventions in the area of my move, which is a good chance to get noticed by publishers and/or other indie developers.

I’m super nervous and anxious, but also very excited to be doing this!

Wish me luck!

-Mighty Knight



5 comments

Loading...

Next up

Physics Engine! (GIF) You read right! I now have basic physics in the game! Enjoy! -Jeyson

I have added rewards for quests so that villagers can give you something in return for your hard work helping them. 🥳

I want to know - what's your favourite quest reward?

The whole squad is here!

Interested? Follow me!

Terraria

Development of my game Juno. This is the rune equipment system.

Usually update over on twitter: https://twitter.com/synrec_kaisyl

Among us_into Madness

Daldos Gameplay

Distrust - HUMERUS (with dirty shade) Papyrus isn`t small. It's possible that I didn't draw him well, but he crouched down and bent towards us. I'm still bad at moments like this

Our Japanese themed game released yesterday on Gamejolt + Itch io if anyone would like to check it out! :) You play as a spirit of a japanese wolf.