At one point there was a proper changelog. However, it got crazy long. Here’s a quick rundown:
Changes
Gameplay:
Do you like upgrades? How about collecting upgrades? Great, because now there’s both.
All upgrades have been removed from the shop.
A new shop that lets you place upgrades in a grid has been added.
Melee attack changed to be more high-speed silly.
Glue stuns an enemy. Goo is easier to set on fire.
Player can now crouch, crawl, and free aim.
Level Generation:
Added three (that’s 3!) new enemy types.
Tweaked tile generation. There shouldn’t be any more visual seams.
Fixed a bunch of bugs, and added ramp rooms! You will come to hate them as much as I do.
And a bunch of other stuff!
Bugs
If you find bugs, please report them. There are a few known ones that aren’t important enough to fix such as:
Stacking damage nodes with a magslug node can eventually fling the player through walls.
Stacking damage nodes with the sword stun slow can eventually fling enemies through walls.
And other upgrade based bugs!
However, these bugs are hilarious. Any bugs found that actively prevent gameplay without the player expecting I will go back and fix.
I think that’s everything! With all that said, please enjoy the game, and thank you for coming!
-Josh
THANK YOU
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