Release 0.3.0 "The River of STYX"
its been a while since you've seen an area being added, but here we are.
In the river of styx there are mostly traps, but enemies, while being just ghosts are GREATLY harder than the castle's ghosts.
I wanted to add some more features, but this area ended up being so big i just felt it would be too much, the game isnt big, and wasnt intended to be.
speaking of it, this game is just my project that i'm doing to improve in coding (and it seems to be working). Though i am still FAR from perfect, i am doing the right steps to become a better game developer. After i complete Reaper's Rip, first of all i will take a god damn break. I've been working on this game for a month, without a single day passing with no work done. After i feel like making games again, i will try to do some stuff that dosent fit into reaper's rip but would still be good to have. I have some ideas on how to continue Reaper's Rip plot afterwards, but i doubt that the sequel will come out this year, as it would probably be 5-7 times bigger than the first part (and by time it would be bigger, as it will have an actuall plot)
oh wait, was this article supposed to be about this update?
go play it rather than reading!
Next up
Another house i made long time ago.
I have added rewards for quests so that villagers can give you something in return for your hard work helping them. 🥳
I want to know - what's your favourite quest reward?
Updated the chest in the maze, adding sound, particles and better animation. But what's in the chest?
"Our work is never over" they said.
So here's the first of the zodiac signs i will make for the next weeks.
it happens
Pixel art gif
I hate that stupid cupcake.
(New FNAF Friday show this week) (was sick for the last few days, sorry)
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