The only thing I did was re-export the game with the newer, more optimized Clickteam Fusion version and use Direct3D 11. I also made it so 6 am after night 8 goes to the Main Menu instead of soft locking the game. I also brought over more convenient window resizing practices. I hope this version reduces lag and crashes. I don't have the mfa for Pre-Release 1.7 so I can't apply these things to it. Yeah
Next up
What would you do in this situation?
3D practice project. The theme was a satirical Five Nights at North Korea's game location, more specifically the office. No I'm not making a game, this is a standalone render.
Bonnie's movements are now randomized like in FNaF 1 and there are a few more positions he can be in. I didn't realize how important this system was before, no wonder all the FNaF UE games are so predictable
I am losing it
3D Modelling is going fine
Made a replica of the FNaF wall texture. I'm yet to learn how to spam triangles like Scott but this is usable too
Foxy Stuff
This is diabolical
I fixed this teaser
FNaF+ was clearly copying TRTF 1 (Bonnie in Office), but the Puppet is wrong, it should be on the desk monitors and not the wall. Doesn't Phisnom know that, doesn't he know anything!?!?!
















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