The rate at which the difficulty increases over time has been given a huge boost, the game should now feel much harder and faster
To compensate for the difficulty increase, your combo no longer resets when an enemy passes off the edge of the screen
Added a second, much more readable font to the game for general text
Numerous text fixes
The game can now be restarted by clicking or pressing space at the game over screen
Next up
Have a good Boi
Werehog transformation process. #sonicunleashed
Strange Umbrella
A Shiny Mega Gengar 🌟 For @ManutkArt 's #ThreeColorsChallenge!
If you’ve played the Vault demo and enjoyed it, please consider ‘liking’ the game page here on Gamejolt and/or leave a comment!
Also please consider tossing Vault on your Wishlist, I really appreciate your support!
2d lighting experiment
Path of Kami, running around the shrine area
We're knee deep in multiple large features and "game feel". Quick peek behind the scenes in this weeks Dev Blog: https://bit.ly/2QmmaQM
Among us_into Madness
Daldos Gameplay
0 comments