The rate at which the difficulty increases over time has been given a huge boost, the game should now feel much harder and faster
To compensate for the difficulty increase, your combo no longer resets when an enemy passes off the edge of the screen
Added a second, much more readable font to the game for general text
Numerous text fixes
The game can now be restarted by clicking or pressing space at the game over screen
Next up
Fan art for Foolish I'm feeling kinda better so I drew this
Heya there! I really wanted to show you all a little gameplay preview of the first boss fight i'm currently working on i hope you like it ^^
Runestones: from concept to in-game model🗿
Just a Pico sprite
Sometimes the suction cup get sticky. Small animation I made in Blender after doing my tutorial on picking up/dropping objects in animations. Crate model by jQueary (https://sketchfab.com/3d-models/game-ready-sci-fi-crate-d98deca6…).
Finished work on the emotions of a new character for the tank universe
Regular exercise is key for healthy wings.
Try it out!
Made my first ever animation.
Some Shadow boss fight gameplay 👾
It's old and it glows. Experience the nostalgic tile-matching puzzle game in it's new glory!
Game : https://gamejolt.com/games/colortris/499578
ColorTris gameplay - Peach squares
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Music : https://soundcloud.com/the-musical-ghost/ghost-kozmos-tetris-the…
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