Game
CryptoRL2
10 years ago

Release 1.0!


Finally release 1.0 for my roguelike, CryptoRL 2 ! Adventure in a dark dungeon, full of monsters and try to survive! It’s not an easy task this time!

Some release notes:

  • add new items: sword (+1 attack) and shield (+1 defense)

  • From Archifenix: put in menu screen that using F2 you can go fullscreen

  • BUG From Archifenix: the text at the top is blocked from view until you repeat the same action a few times (fighting an aberration for example resulted in health being lost but the text only scrolling into view after the third or so hit)

  • BUG from Pavel Provotorov: Sounds when the player/monster recieves damage

  • BUG from Pavel Provotorov: Adding health bars to mosters. The combat is hard without those

  • added new monsters: Fungus, Shade, Ring, Formian, RedFlame, BlueFlame

  • level balancing for new monsters



0 comments

Loading...

Next up

Have a good Boi

Finished a project I've been working on over the last few days!

Modeled and textured in Blender.

#3dart #lowpoly #npbr #fantasy #hut

Quantum precognition is one of the most powerful cards. End game cards & equipment. Demo/alpha build boss is no match for this deck.

I-Buki

Mio-Da!

Ibuki Mioda!

Our menu, gathered a huge feedback and positive comments among foreign audience, what you say? Game Steam: https://store.steampowered.com/app/1543090/LiBER/

We're knee deep in multiple large features and "game feel". Quick peek behind the scenes in this weeks Dev Blog: https://bit.ly/2QmmaQM

Some time ago, we posted a screenshot of the Mexico level. A curiosity about it is that, like some other scenarios of the game, it was inspired by a real landscape, The Basaltic Prisms of Santa María Regla. It is one of the natural wonders of the country!

Out of boredom and curiosity, I coded Sailor Jupiter's Argentine Backbreaker.

Colorful Fox

Happy Late Easter!

Got some fun collectibles in our game, Path of Kami!