Maintenance Update. Plus, the source is now available on itch.io.
Changes
Gameplay:
Health station changed to two upgrades: half health at 28 Glue and full at 40 Glue
Tweaked UI of upgrade panel to be a little less guesswork for those that aren’t familiar with unforgiving systems.
Increased time between waves
Made waves easier if you haven’t equipped nodes yet
The longer you stay in upgrade panels, the longer the wave will come at you, to decrease the “oh come on” factor
Increased max difficulty of waves (what, you think I would make the game easier?)
Game still lies to you. I actually do care, it’s on purpose.
Bug fixes:
Fixed the item-duplication-but-not-really-duplication bug in node system.
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