Game
Gluend
7 years ago

Release 160 (Maintenance Update)


Maintenance Update. Plus, the source is now available on itch.io.

Changes

Gameplay:

  • Health station changed to two upgrades: half health at 28 Glue and full at 40 Glue

  • Tweaked UI of upgrade panel to be a little less guesswork for those that aren’t familiar with unforgiving systems.

  • Increased time between waves

  • Made waves easier if you haven’t equipped nodes yet

  • The longer you stay in upgrade panels, the longer the wave will come at you, to decrease the “oh come on” factor

  • Increased max difficulty of waves (what, you think I would make the game easier?)

  • Game still lies to you. I actually do care, it’s on purpose.

Bug fixes:

  • Fixed the item-duplication-but-not-really-duplication bug in node system.



0 comments

Loading...

Next up

This Satuday we invite to watch another #speedpainting of our artist Daniel Faiad.

How great is this scene of #Pecaminosa?

#ScreenShotSaturday | #IndieDev | #DigitalArt

"Our work is never over" they said.

Strange Umbrella

A house I've built a while ago. :)

It nicely separates the snowy biome from the grassy one.

It's built with painted Ebonstone.

My D&D art for my family so far (WIP if you couldn't tell)

Alone Together....

Made my first ever animation.

2d lighting experiment

A few screenshots of the places you'll cross in the Demo of Blu. You can play it today on #gamejolt !

Only true badasses may pass! #conceptart #art #gamedesign