Game
Crimson Cross
8 years ago

Release Goals


As any developer with a healthy mindset might do, I’ve got at least a vague idea of what I want to have in the game before or at release. I will list them below so that you, the player, understand where this game is headed and that I am serious about developing this game.

  • A full story: While not completely gripping or riveting, I plan on a coherent story being introduced to keep the player interested in more than just the addictive gameplay. Of course, for those who complete the story, there will also be a free-play mode, wherein the player can fight against an endless onslaught with hopefully some variation from the story and unpredictability for replay enjoyment.

  • Co-Op / Versus mode: Players can connect with at least one friend to face the onslaught together or to go toe-to-toe as rivals. This is NOT a guaranteed feature. I have yet to try my hand at networking with GML, so this is a hope rather than a plan.

  • Smoother Gameplay: As is, the gameplay is closer to a mockup than even a prototype. I hope to make the enemies spawn in a much cleaner method, as well as flesh out the AI across the entire game.

  • Mini-Games: Yeah I said it. Mini-Games in what is practically a Mini-Game itself. I hope that the player can do more than just sit at the left of the screen and shoot things. Perhaps a different style of gameplay than side-scrolling could be included. Like the Co-Op / Versus mode, this is more of a hope than a plan.

These are my current release goals, I appreciate anyone who has expressed interest in the game so far.



0 comments

Loading...

Next up

The whole squad is here!

Interested? Follow me!

I-Buki

Mio-Da!

Ibuki Mioda!

Update 2.627

New challenges & new effects!

Shuiro Haname. #Commission

Commission for @ShuHaname

I did this on my 3DS ^^ #Kirby

OK, this starts to be too tricky puzzle already :D

#platformer #indiegame #puzzle

Our menu, gathered a huge feedback and positive comments among foreign audience, what you say? Game Steam: https://store.steampowered.com/app/1543090/LiBER/

Out of boredom and curiosity, I coded Sailor Jupiter's Argentine Backbreaker.

We're knee deep in multiple large features and "game feel". Quick peek behind the scenes in this weeks Dev Blog: https://bit.ly/2QmmaQM

Hi all, Quick update with a bunch of fixes and changes.

Updated save system, optimisation and screen tear fixes, a new shoutout room and more sounds.

Don't forget to follow the kickstarter going live on the 20th! https://www.kickstarter.com/projects/9fingergames/zapling-bygone

Enjoy!