Game
Deep Space: Discovery
8 years ago

Release Goals


So we have made some goals for when we want release the demo and game. These are as follows:

Start Production-Fall 2018
Demo/Kickstarter-Spring 2019
Full game-Spring-Fall 2020

I’m planning to give myself some time to practice coding simple games before I jump right into the main game. That is why production will not begin until fall. However, my artist will start working on sprites immediately. Starting in fall I will keep you posted on how the demo is coming along. If you would like to play my practice games, I may post them in the devlog. Keep in mind that these are not prototypes of the actual game, and that they are basic creations to merely practice coding. Also, remember that the story in the description is just a work in progress. I hope you enjoy the game in upon release!



0 comments

Loading...

Next up

"Thanks guys for endless hours of fun." šŸ‘

(My first fan art. Read the article, please.)

#sonic #mario #photoshop

Enemies can also suddenly spawn through Realm Rifts. These Rift Spawns are going to be stronger than the ones wandering around. TBD on the enemies... #screenshotsaturday #godstear #madewithunity

Finished a project I've been working on over the last few days!

Modeled and textured in Blender.

#3dart #lowpoly #npbr #fantasy #hut

What you all think

Finished work on the emotions of a new character for the tank universe

I worked so hard to get all four of them to the end safely, but then...

An infected room from the second part of Cybel ! Are you up for some cleansing?

Very ambitious construction going on in Planet Zoo on Plays today. We're tryin'. LIVE: www.twitch.tv/dreamhackplays

I mostly build 3D First Person Shooter game mechanics in Unity, and in this I'm just showing C4 mechanics I made for a little side project I am working on! :)

Coming Soon...