Game
Deep Space: Discovery
8 years ago

Release Goals


So we have made some goals for when we want release the demo and game. These are as follows:

Start Production-Fall 2018
Demo/Kickstarter-Spring 2019
Full game-Spring-Fall 2020

I’m planning to give myself some time to practice coding simple games before I jump right into the main game. That is why production will not begin until fall. However, my artist will start working on sprites immediately. Starting in fall I will keep you posted on how the demo is coming along. If you would like to play my practice games, I may post them in the devlog. Keep in mind that these are not prototypes of the actual game, and that they are basic creations to merely practice coding. Also, remember that the story in the description is just a work in progress. I hope you enjoy the game in upon release!



0 comments

Loading...

Next up

Another house i made long time ago.

A Shiny Mega Gengar 🌟 For @ManutkArt 's #ThreeColorsChallenge!

Demonstration of the spells and their effects :)!

Hi everyone! I started to create some environment props for my new video game, here is a cozy house in the forest. I'm planning to switch from Unity to Unreal... Let's see what new challenges I have to face. Made in Blender and Substance Painter.

Very ambitious construction going on in Planet Zoo on Plays today. We're tryin'. LIVE: www.twitch.tv/dreamhackplays

My D&D art for my family so far (WIP if you couldn't tell)

Alone Together....

I mostly build 3D First Person Shooter game mechanics in Unity, and in this I'm just showing C4 mechanics I made for a little side project I am working on! :)

Out of boredom and curiosity, I coded Sailor Jupiter's Argentine Backbreaker.