Game
Deep Space: Discovery
8 years ago

Release Goals


So we have made some goals for when we want release the demo and game. These are as follows:

Start Production-Fall 2018
Demo/Kickstarter-Spring 2019
Full game-Spring-Fall 2020

I’m planning to give myself some time to practice coding simple games before I jump right into the main game. That is why production will not begin until fall. However, my artist will start working on sprites immediately. Starting in fall I will keep you posted on how the demo is coming along. If you would like to play my practice games, I may post them in the devlog. Keep in mind that these are not prototypes of the actual game, and that they are basic creations to merely practice coding. Also, remember that the story in the description is just a work in progress. I hope you enjoy the game in upon release!



0 comments

Loading...

Next up

art comission.

Path of Kami: The Evolution of the Lore

Have a good Boi

Why walk when you can jump?

Showing off player 2 😎

What do you think?

Rockin the Guitar, an Axe like Guitar I made for my Uni project

Spaaaace~

These are background sprites I've created for a game I'm working on at school ^w^ Click on the post to see how the sprites connect. You won't regret it! (personally, I think it's pretty heheh)

Drawn in Piskel using my mouse. Whaddya think?

Let me introduce you to the new Mech line: Gendai Spec. Those are Mech that specializes in surprise attacks, covered operations, and stealth. They are equipped with melee weapons but one of Gendai's frames supports sniper rifles.

Who's is this little cutey👸 here? Thanks🙏 for a gorgeous fanart @WheNa! Feel free to share your arts, screenshots, or videos with #playzelter or #zelter hashtags! #pixelart #animating #unity3d #animated #indiegames #unrealengine #animate #conceptart

Some Shadow boss fight gameplay 👾