- Collision is now simplified on the spinning wall
- Dead Man now has a normal map
- Made the Neighbor's gloves glossy
- Progress on the basement door in Act 2 now saves
- Reduced the range of the window smash sound
- The FPS settings no longer resets whenever you exit the UI
- The lamps should not reset in Act 2 when getting caught after placing them
- The red key now saves in Act 2
- You can no longer use the switch above the spinning wall if it's not turned off
- (A toggable Hardcore Mode was left out due to complications with the saving system)
Next up
We are not dead! Well, at least I'm not. I thought I'd let you know that something big is in the works, and this big thing is probably going to be the last content expansion/rework/Update. so as to not leave you empty-handed, here's a screenshot. Enjoy :)
the new Alpha1/Act 3 model. and its evolution. from start to finish.
IS THIS A BUCKET. forgot todays update whoops
Release v2.0 is now out and has TONS of Quality of Life changes including upgraded maps, polished features and improved AI. Easy Mode also now functions as it should. I've left no changelog, so see if you can find all the SEECRET additions by yourself!
It begins...
Looks like the Neighbor has decorated his house in time for Christmas! Will you figure out his secrets, or will you get lost in the jolly? Find out in the new Release v2.1 Christmas Update!!
in the process of changing some systems...
and you can now decorate your house without the neighbor ruining it!
Release v2.0.4 is now out and is adding a trophies that you can collect via Game Jolt! It also introduces a new winter themed menu for a limited time in December!
The unfun part begins now. uvs! Starting today. i may occasionally stream development on 3.0 in the server (IF YOU DO NOT WANT SPOILERS ON NEW CONTENT EGNORE THIS AND MOVE ON)
What would you like to see added to AR.
Except tomatoes. I'm not coding that headache
4 comments