CHANGELOG HIGHLIGHTS - Release v2.4
Crowbars are now a thing (at least a bit)
Getting caught under the bed in Sandbox mode no longer softlocks the player
Hopefully fixed light visibility on lower graphical settings in the 2nd basement section
In Act 3, the AI can use new ramps on the side of the house to get to the upper floors (courtesy of Jacket)
Login is saved every time you open the game
New Ambush mode for the AI (courtesy of Jay & Jacket)
New trophies for beating every difficulty level
Overhauled some of the basement's visuals
Overhauled visuals of the tutorial level (courtesy of Jacket)
Player is no longer visible during Act 3 opening cutscene
Slider for master volume
The AI can set up cameras in Hunt mode
The AI is less likely to get stuck in windows
You can use ESC to go both in and out of pause menu
6 comments