well, i am still thinking about the map and gamemode for Scrapped-Bonnie. i mean, i can’t really make a map without making the right gamemode for it. like for the original gamemode idea is finding Scrapped-Bonnie’s mask while he follows you and, at a random time, he would go hostile and chase you to try to kill you. if you got out of his view for a certain amount of time, he would go back to passive and follow you normally. doing that until you find his mask and give it to him and an exit would open.
as i was thinking of this gamemode, i was also thinking of another one. from developing this game, i have been learning more on how to use unreal and i have even put some things i learned in other engines into the game, like some of my event maps i made in source. i used what i learned from Source’s Hammer tool to make some of the maps in this game.
before unreal, i used other programs like Construct 2 to try to make a fnaf game. rendering my characters in modeling engines and putting them into the engine to program. i learned a bit of how to make a gamemode like fnaf.
but here’s the real question, would you want a remake of this game in that style of not freeroaming or would you rather want updates to this game to get the other levels?
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