1 year ago

Remember to wishlist on Steam!
https://store.steampowered.com/app/3314710/RAVENSBURG/
Isolde: A painter, a reveler, and well-versed in the city. Her sister Isabella invited her to the mansion, and she never left. She offers valuable clues if you seek her company.




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SURPRISE UPDATE MY GUYS! Only 2 days left in the Steam Spring Sale. You didn't think I was leaving you like this, don't you? No siree. New content added, overhauled the cute coffin illustration from the start and fixed a minor bug. #rpgmaker #pixelart

I completed this fanart for a friend's RPGMaker game, Dreams of Joy Departed. I took inspiration from early 2000s music albums to make this one and tried to keep it as maximalist and edgy as possible.

A gift for my friend @Ella_Manu! Her birthday was this past Friday, but I only managed to finish the drawing yesterday xD. She’s an amazing and kind friend, and I wish her the best of luck in everything she pursues

Practicing chibi full bodies for ARTFIGHT. All my attacks and revenges will be similar to this.

WILL REVENGE EVERYONE WHO ATTACKS ME

Link to artfight:https://artfight.net/~BubblePlum

#art #digitalart #artfight #HEXverse #chibi #alien #oc

SheepKing this was part of my previous drawing, a special gift for someone else. but since I didn't end up including it, I drew it separately as a pixel art avatar!

Poco art that I made a few years ago, I think I never posted it here

WIP for the new Elf Update for RAVENSBURG! At the same time that I work for my new Horror RPG Midnight Armageddon. Being an indie dev is not easy but someone has to do it.

Alice is @Nextlevelart 's OC. This drawing was requested by @Ella_Manu. I really enjoyed painting the stained glass window; it’s been a long time since I posted any drawings. I hope you like it!

Random silly sketches

#ocs #mascot

RAVENSBURG Valentine Sale stops tomorrow 16 until the Steam Spring Sale! If you're in a vampire rush this Sunday, In meantime, here is the main party of my next Horror RPG, Midnight Armageddon. Who I talked about in last devlog.