
Next up
#Devruary Day 11: How Do You Usually Plan A Game Dev Project?
Basically, this is the plan I follow for my projects:
Unfortunately, I can't give more game examples because they are private, but this was the one I used to make the FNAF Pac-Man remakes 
Sans Icon for #FanArtFriday 
#Devruary Day 6: What Dev Habit Helps You The Most?
Dedicating at least 1 hour a day to development to not lose practice and motivation. Whether it's drawing, modeling, or programming, you should never stop practicing!
"This time, there's more than an illusion to fear,"
#Devruary Day 13: What Feature Took Way More Work Than You Expected?
I really didn't expect it, but the Badniks from Sonic are more complex than they seem, it took me a while but they were fun to make! 
#Devruary Day 5: What Keeps You Making Games When It Gets Tough?
My followers and the idea of giving a good time to all who play my games 
sketch of roses






















2 comments