This dev post isn’t that important, but thought I should post it. Probably with any 3d modeling program, you have to deal with rendering (well of course you do a render is a what the outcome is) and rendering time can vary based off of how many vertices, textures, or whatever you have going on. I remember before I redesigned the whole game to have the current better models and I was using cycles render in blender it would sometimes take over 2 hours to render an image. Now since I redesigned the game and i’m using blender internal it’s faster, but with all the textures, the resolution, the improved rendering thing I got, and more it takes a long time also, but the outcome is pretty nice looking, but I have to do multiple of these renders to get the lighting correct and yeah this makes the game dev take a long time. I’m not even in coding yet, but I should be soon in late May or sometime in June probably.
Next up
Per suggestion of a friend to make it so there wasn't too much of one material. He has jeans now.
Wip
The Boy is Rigged
So a wip I guess. Gonna make the main character a 50s greaser this time.
Well I got some motivation after finding the files on my pc.
WIP 2
The Base of the head is done now I gotta add things like the eyes, teeth, hair, etc.
Got Textures and the Endo done. All to do now is rig!
So now I gotta put the robot bits in and textures and I will have the head done.
Concept art.
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