This dev post isn’t that important, but thought I should post it. Probably with any 3d modeling program, you have to deal with rendering (well of course you do a render is a what the outcome is) and rendering time can vary based off of how many vertices, textures, or whatever you have going on. I remember before I redesigned the whole game to have the current better models and I was using cycles render in blender it would sometimes take over 2 hours to render an image. Now since I redesigned the game and i’m using blender internal it’s faster, but with all the textures, the resolution, the improved rendering thing I got, and more it takes a long time also, but the outcome is pretty nice looking, but I have to do multiple of these renders to get the lighting correct and yeah this makes the game dev take a long time. I’m not even in coding yet, but I should be soon in late May or sometime in June probably.
Next up
The Boy is Rigged
The Base of the head is done now I gotta add things like the eyes, teeth, hair, etc.
Per suggestion of a friend to make it so there wasn't too much of one material. He has jeans now.
So now I gotta put the robot bits in and textures and I will have the head done.
Wip
WIP 2
So a wip I guess. Gonna make the main character a 50s greaser this time.
Got Textures and the Endo done. All to do now is rig!
Concept art.
Just need to rig him. (Skin is actually purple due to this being for fnaf 6 style cutscenes.)
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