Game
Undermaker

4 months ago

Report #20 - 08 Feb 2026


No video this time as the feature is yet not completed, but note the shape of this custom arena.

The idea here is that the Arena instead of being a rectangular defined shape, it's instead a point defined shape, so you can define the Arena by indicating the coordinates of every corner.

So that way you can bend the arena in weird angles and shapes, all to which the player will respond thanks to my general collision system that I used in the overworld (which is yet not applied).

The arena doesn't have a background color, so I don't have to break myself with the idea of making a way to fill the inside of it with a color using triangles or other stuff, unless you guys trully need that feature, you will have to implement it yourselves, but I won't break my head with it unless I need it for fangames.

Also notice the platforms over there, I am porting them from the distrust fight that I coded, the collision should follow the same principles as the any other collision really, just it will be trickier to know when it should and not collide, you will see me struggle with all that on live stream.

Today (since it's already 8th of February) I will be live streaming the coding process of this engine and the collision feature to spice things up a bit, so if you are interested please come say hi at my youtube channel: https://www.youtube.com/live/rjq4ucn6J3I at 3 PM GMT-6 timezone, hope to see ya there.



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Took me a while but finally it works perfectly! I'm far from done however, there's still stuff to implement and adjust, for now just have this, and yeah still documenting, soon enough...

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He's evil >:3c Played with lighting on this one :3

I can't believe these boxes are gonna make me go insane! AAAAAAAAAAAAAA

I made a basic setup for controls on screen and it on my PC tests, but I need an actual phone now to test it, so well, I have sorta a beta build of it, if anyone needs a phone support for their creations, hit me up so I give you the project.

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Good gosh! I have never had so much trouble with one single feature in my life besides the dialog system's automatic speech bubble tail positioning, this one is just evil ;w;

I feel it's close to being correct tho, but wah, I'm leaving it for tonight.

Phew, took me a while to get this video but it's here finally, a video trailer! :3

Let's keep working hard to make this engine the best of the best!

https://youtu.be/uliRzd8V1VA