Game
FNAF - Requiem
9 days ago

Requiem DEMO - 0.4.1 Release


Got some feedback from people who have played the game. These should help ease the pain-points they've mentioned.

Changelog

  • Halved (or greatly reduced) the aggression values (0-20) of the Night 1 animatronics (Lulla, Bonnie, Chica, and Freddy) on Night 2, excluding 12 AM and 5 AM. Note these are exponential, and really results in a 10-30% speed reduction at the low levels they were set to previously.

  • Added 15 seconds of time to the flashlight battery life. (~4% more power)

  • LOW POWER deathscreen now explicitly calls out the flicker penalty.

  • Added spotlights to 2 of Lulla's harder to find locations.

  • Slightly reduced the brightness of some of Lulla's spotlights (should still stick out clearly on those locations).

  • Mangle is no longer forced to lurk near the player room on hours 3 and 4 of night 2.

  • Fixed a bug in which Bonnie would rarely appear with the wrong poser in the office (the pose seen on his death screen) when the player lowered their camera within moments of Bonnie walking in.



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"W̶̢̛̹̩͖̹̗͔̖̗̟̜̑̆̎́̈e̷̢̹̘͍̼̿̌́̓̋͋̓̅̆̋̓́̉̓'̴͚̩͉̭̫̣̯̇̎͊͒̿̃r̷̨̮͍̰̫̩̭̙͓̅́̽̐e̸̓́̌͗̉̌̽ ̸̩̤̜̠̲̯̲̞̏̂̏́S̷̀͋̉̄̅̓̃̀̏̊̍͑̈̒ţ̶͚̰̳̱̪͇͑̊̈̾̓ͅį̴̙̫̼̪͙̰̪̦̹̍l̴̩̗̩̭̳̦̻̼̉͊͑̒̑̾͠l̵̑̎̒̊̓̒̄̀͗̚͘͝ ̷̧̢͍̭̠̠̳̞̺̀̒H̵͚̲̯͙̬̞͛̒̈́͑̃͑͂͛̄͋̋͛̆̋̂e̸͕̦͔̙̹̪̗̬͌̊͂͐͑̋͆̏͛̽̋̐r̷̨͊̓͆̓̄͛̑̈́e̸͓̤̅̒̌͠, Quincy"

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