Game
FNAF - Requiem
6 days ago

Requiem DEMO - 0.4.2 Release


Some more polish and gameplay feedback. I'm gonna slow on the regular updates after this one as I start working towards the later versions of the game.


  • Revenant and Phantom can now be heard from farther away.

  • Expanded most "Look At" hitboxes. Most notably, Freddy and Foxy no longer share one, making Freddy accept less precise view angles.

  • Revenant will no longer obliterate framerate on Potato graphics - if a system needed to use Potato graphics in the first place).

  • Fixed The Puppet not properly resetting it's "Waking Up" animation when Lulla was clicked.

  • Added a spotlight to Bonnie's attack poser.

  • Centered some text.

  • Fixed a broken character material.

  • Fixed BB incorrectly laughing at Quincy when interacting with the tower on Day 1.



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"W̶̢̛̹̩͖̹̗͔̖̗̟̜̑̆̎́̈e̷̢̹̘͍̼̿̌́̓̋͋̓̅̆̋̓́̉̓'̴͚̩͉̭̫̣̯̇̎͊͒̿̃r̷̨̮͍̰̫̩̭̙͓̅́̽̐e̸̓́̌͗̉̌̽ ̸̩̤̜̠̲̯̲̞̏̂̏́S̷̀͋̉̄̅̓̃̀̏̊̍͑̈̒ţ̶͚̰̳̱̪͇͑̊̈̾̓ͅį̴̙̫̼̪͙̰̪̦̹̍l̴̩̗̩̭̳̦̻̼̉͊͑̒̑̾͠l̵̑̎̒̊̓̒̄̀͗̚͘͝ ̷̧̢͍̭̠̠̳̞̺̀̒H̵͚̲̯͙̬̞͛̒̈́͑̃͑͂͛̄͋̋͛̆̋̂e̸͕̦͔̙̹̪̗̬͌̊͂͐͑̋͆̏͛̽̋̐r̷̨͊̓͆̓̄͛̑̈́e̸͓̤̅̒̌͠, Quincy"

Announcing my new FNAF fangame,

FNAF 2: Requiem

The alpha phase is just now done, so there's not much to show off at the moment (due to placeholders) but I'll be keeping it up to date as development continues.

kitchen

Finalizing assets for the demo. My friend Bria made all the good UI in the game (the daytime stuff), and watching it snap into place has been a delight.

Let the investigation begin...

- After Nights at Bobby's 2

Successful landing

#screenshotsaturday

"Our work is never over" they said.

Just a Pico sprite