Did a quick new upload with data files that are bit for bit identical to the previous upload (so I didn't even bother to bump the version number, as there are no changes to the game content whatsoever), but a tiny improvement to the engine that makes it a little easier to click near the edges of a screen to walk to another room without having to worry about moving the cursor outside of the viewport.
I made the viewport edges "bumpy" by keeping the mouse cursor constrained to the window for .2 seconds before allowing the cursor to leave it, and forcing it into the viewport when running in full-screen mode on a non-4:3 monitor. That should hopefully save people some frustration in having to click very precisely or carefully.
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