Moveset
Gimmick
Curios. Legion appears on the stage for you to upgrade them. (you pay him 1000 gold per upgrade for Curio)You have a Darkness gauge of 100. every Curio attack drains a set amount. You regain it by attacking people and get upgrades by getting gold. also by attacking people. Once you die, you lose some gold and can pick it back up.
he can also climb walls as he does in specter of torment.
also, if you hold X, you can float like peach, but you go up a little. this can be upgraded, and all it does is increase the duration of it, and gift you super armor (for like, only the OG time, which is 2 seconds)
Stage Introduction
Same as in Specter of Torment. A lightning strike, them Specter appears, his back turned away from the camera. He then summons his scythe, and is READY TO RUMBLE!!!!
Basic Attacks
Jab Combo
A simple scythe swipe.
Dash Attack
He Zips forward at high speeds, dealing incredible knockback with the Chronos Coin. Once Upgraded, it performs even faster and deals even more damage.
(Darkness Usage: 100)
Forward Tilt
Specter stabs his scythe forward. moderately good at edge guarding.
Up Tilt
Specter puts his scythe above his head, spinning it.
Down Tilt
He slams his scythe into the ground.
Getup Attack
Literally just his showdown counter. he spins his scythe all around him, causing minor flinching damage and then launching opponents once he gets up.
Ledge Getup Attack
He jams his scythe forward and then rolls back on stage.
Forward Smash
A powerful Charge Slash that LAUNCHES. (also he flashes blue when it's fully charged, as with all smash attacks.)
Up Smash
He uses the Spider Scythe to leap High into the air, dragging opponents into it. Once upgraded, it gets bigger and goes higher, along with increased damage.
(Darkness Usage: 50)
Down Smash
He Uses the Chronos Coin to do a faster version of his down tilt. Once upgraded it's even faster and deals more damage.
(Darkness Usage: 100)
Aerials
Neutral Aerial
A mid-air version of his jab. if he's above someone, he will slash downwards towards his opponent, but if he's BELOW someone, he will slash UPWARDS through his opponent.
Forward Aerial
He Swings his Spider Scythe in front of him. Once Upgraded, it will be bigger, faster, and do more damage.
(Darkness Usage: 50)
Backward Aerial
He uses the Shadow Mirror to create a clone and do his jab with the clone. the clone can't be interacted with, and is like an intangible specter, meaning you can evade it, go through the clone, and hit specter. Once Upgraded, the clone becomes bigger, absorbs projectiles, knocks back opponents with its newfound knockback, and now say it with me here. INCREASED DAMAGE.
(Darkness Usage: 60)
Upwards Aerial
He swings the Bounding Soul in an Upwards Arc. Once Upgraded, it can get gold for you, and launch enemies with increased damage dealt.
(Darkness Usage: 50)
Downward Aerial
He does the Scythe Skate Downward Trick, in which he Spins his Scythe below him.
Grabs & Throws
Grab
He lunges forward a small bit with the Dread Talon and grabs his opponent by the throat. Once Upgraded, he has super armor for the grabs, throws, and pummel. he also get's increased range.
(Darkness Usage: 80)
Pummel
funny knee
Forward, Back, & Up Throw
Specter tosses\YEETS his opponents.
Down Throw
Specter tosses down caltrops and plops his opponent down on it. simple, yet effective. Caltrops are the only relics that can't be upgraded.
(Darkness Usage: 10)
Special Attacks (which are all curios lol)
Neutral Special: Skeletal Sentry
He summons a skeletal sentry that fires five projectiles every five seconds and can be defeated via 10.0% of damage being dealt. it will automatically detonate after 20 seconds, but you can detonate yourself by pressing the B button once more. Once Upgraded it will gain more health (needing 30.5% damage), shoots ten projectiles every three seconds, last's 1 minute, and detonation is bigger (about the size of Bombermans Bombs)
(Darkness Usage: 90)
Side Special: Throwing Sickle
He tosses a boomerang-like projectile that grabs opponents and launches them once the sickle reaches. Once Upgraded, it grabs gold and is bigger.
(Darkness Usage: 50)
Up Special: Judgement Rush
Literally just the homing attack, but faster, you go through stuff to get to your target, and no one knows who the target is. Once Upgraded, you get super armor.
(Darkness Usage: 100)
Down Special: Barrier Lantern
Creates a barrier that absorbs projectiles to get bigger. Press down B to fire. Once Upgraded, it does more damage and knockback once fully charged.
Final Smash: My Demise...
This Final Smash is a cinematic one, picturing Donovan, Luan, And SHield Knight, it plays the scene where Donovan dies, and the pillars crumble, lunching the enemies that got caught in it.
Taunts
Up Taunt
summons either a will wisp, darkness wisp, or Will skull. this can actually be used to regain stuff, so just hope you're lucky.
you can upgrade the will skull to give you more health.
(Darkness Usage: 30)
Side Taunt
reminisce by pulling out your locket and sitting down.
Down Taunt
Give the cold Shoulder (or dance if you're using the Donovan alt.)
(also, before we move on, he teleports when he spot dodges)
Kirby Hat
Specters mask thingy and hood. the mask is titled up if he eats Donovan, and he gets the lich lord mask if he eats lich lord specter.
Alternate Costumes
Default: Crimson Cloak
Alt 1: Cloak of Clemency
Alt 2: Rails Mail
Alt 3: Strikers Shawl
Alt 4: Raiment of Risk
Alt 5: Ghostly Garb
Alt 6: Lich Lord (Amiibo Specter)
Alt 7: Donovan Set
This was somewhat inspired by Toxiquids Shovel Knight Moveset.
I Will make a thing for the Classic Route for specter tomorrow, see ya!
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