Game
Follow me
9 years ago

Reverse engineering


Lots of math. Currently I do research on “follow me” to find out how to get the most out of it’s core system. This doing a lot of math and playtesting. I try to come up with mathematical formulas for balancing levels. This takes a lot of time, but I wanna do this game well.

Thanks to you guys who follow this game. You are not many, but I’m glad for anyone who show some interest. And for everyone else who have tried this game of course :)



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Short intro of us 💕✌️

We're an eletro duo based in Seoul 🇰🇷 Heavily influenced by the 90s.

Our new album #Xennials is all about the nostalgia of that era 💽 CD listenin 📟 beeper beepin 💾 floppy disks floppin days 😎

Stream now! 🎧

https://open.spotify.com/album/3YwWhnHWVy5cA8XOpbaGRA?si=8E9awqU…

Chiaki Nanami!

I was bored, so... ManutKat.

"Our work is never over" they said.

I-Buki

Mio-Da!

Ibuki Mioda!

Update 2.627

New challenges & new effects!

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If you’ve played the Vault demo and enjoyed it, please consider ‘liking’ the game page here on Gamejolt and/or leave a comment!

Also please consider tossing Vault on your Wishlist, I really appreciate your support!

https://store.steampowered.com/app/1251800

I mostly build 3D First Person Shooter game mechanics in Unity, and in this I'm just showing C4 mechanics I made for a little side project I am working on! :)

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