6 days ago

Reviewing @kamocpl cc+ due to the comment section being too short in terms of how much I can write I decided to put my review here


I was taken by suprise to learn this was a community project,let alone the fact there's an active community large enough to make something high quality like this,this was the most fun I've ever had playing cc,cc+ vastly improves on the already existent blue print as well as overhauling and improving a lot of things,as well as adding new content,it also contains a ton of qol improvements such as the improved sprites for the characters,which is a very welcoming feature considering I never liked the original cc sprites but these go through and beyond that, everyone has gotten a reworked skillset which a lot of characters really needed let's be honest here,I also really loved the new battle hud faces,I also noticed the combat speed is noticeably faster in the same pace as any other fnafb game which is also a really needed feature that I think cc needed,with that out of the way I don't feel like I did enough justice summerizing this project so I'm gonna mention the most important parts of each segment and review them each one by one:

CC1: as I mentioned earlier in my qol segment,all party members have gotten an improved skillset, especially bonnie and foxy

- while most got overhauled some got majorly reworked,like Bonnie's bunny hop which now increases its defense debuff infliction chance the more times you don't inflict it in each turn,which is honestly a lot better than original one that had a super low chance by default and you barely manage to get it,back up bash got nerfed to an atk debuff skill which I guess it was made for balance purposes but I can't help but feel disappointed with the change because the skill felt like something you'd use as a powerful attack rather than a debuffer,not a instakill attack mind you just something reasonable,riff wave has gotten vastly improved as it attacks all enemies instead of one as well as having a unique gimmick with it's poison,really good buff,the rest of the skills of the other members almost stay the same with maybe foxy dealing better damage with rushdown and chica's pizza pass being able to Regen

- The toys bosses seem to have been reworked as they have new skills in their arsenal and are much harder and more challenging compared to the original cc which I honestly think CC1 needed in terms of improvements

- New content wise there's new bosses to fight (only available on night xx I should mention) starting with a boss replacing the space dungeons one at the end which I'm not sure what it's alluding to but is cool change nonetheless, there's also a new boss in the kitchen with an interesting new camera boss gimmick,another boss to be found is phantom springtrap which I'm 100% is a restored unused boss from older cc builds because I played ones that had him back in the day and it was pretty creative to have him back in this,another boss is sparky which is a given considering the guy's nature in fnaf 1 with an interesting gimmick,last but not least boss is shadow Freddy,who kicked my ass entirely and broke my stroking streak, he is completely evil and whoever designed him should feel bad,good boss tho

- you get new equipment from doing the new content as well as the space dungeon weapon which they give you in this after completing space dungeon instead of taking them away from you,but they nerf it's abilities which Is I think is a fair trade compared to not having them at all,the other weapons follow the character's passive or gimmick as well and are pretty useful to have if you wanna go for the extra milestone (I also later discovered doing the extra bosses gives a hidden star in the menu which will later be important for something else)

- scenarios also got the overhaul treatment with vile scenario standing out the most due to his reworked skillset, he was fun to play as

- night xxx is actually playable and not a useless impossible mode but is extremely hard but still beatable

while it's not my favorite out of the collection it was very much enjoyable to revisit especially with these changes instead of getting a pretzel after speedrunning killing one shot cameras,but hey it was good nonetheless (also A+ for adding the maid back lmao)

CC2: most likely,if not the one that has gotten most out of the improvements,CC2+ is a whole other beast,

- for starters toy Bonnie is fucking useful for once and I actually considered him staying in the party because for once his new skills are reliable and grab bag helps out his team rather than being an RNG item picker,his facial recognition has a new mechanic gimmick that helps him synergize with the other party members toy or withered, that's right the witherds in this no longer overpower the toys after you get them,hell the witherds get completely new skills that are vastly different from the original ones as they fit the theme of being broken cucks which tbh I wish cc gave them that,my favorite reworks being witherd Freddy chica out of the witherd bunch,I could mention mangle who also got improved as well with reworked attacks and a shock mechanic that makes enemies more vulnerable to critical attacks by increasing the Crit chance which is an absolute chef kiss and it fits right in there like a square in a square hole with her passive,I want to kiss and make out with whoever thought of this,I could go on and on about how great everybody is bit truth is I no longer felt like going through damage sponges because these attacks are reliable and do a good amount of damage but not too much,this can be said to the other party members,

- I mentioned earlier something related to a synergy mechanic that I didn't go into much detail earlier, basically in CC2 there's this mechanic where some characters get benefits from effects that other party members can give them,this being through witherds and toys as an example for one of these effects,witherd foxy's rushdown deals more damage if the opponent is inflicted with a scan state which toy Bonnie himself is the only character who can actually give that state to enemies, so yes you can mix and match toys and witherds together instead of staying with only 1 team at a time and you get way better results with them combined,this is some doom eternal type of shit, because it's putting peanut butter and jelly at the same time and it does it's magic flawlessly,I never thought someone could do something like this and it's really impressive what came through

- there is no new content in CC2 tho i don't think it needed it as much compared to CC1,a good amount of major bosses have gotten reworked and are more challenging compared to the base ones like the witherds and golden Freddy, especially shadow Bonnie who has an entire new gimmick and mechanics that I won't spoil because I want people to see for themselves what he can do, because it's amazing,you also get new equipment from fishing which I guess is are pretty solid as they are toys exclusive each one with their own gimmick,favorite one for me has to be the mangle one or toy chica

CC2 was most likely the one I had the most enjoyable time with as the new mechanics and reworks made it much more refreshing to visit (q scenarios are alright but they weren't anything special but there there none the less)

Afterstory: most likely the one that needed the rework the most as I found the one in the original cc afterstory to be abhorrently mediocre and not worth the time to play (except for the reverse refurbs moment) in this the fights are much more noticeably harder,you also get to choose between going through a completely reworked bb palace or the old one,the new one makes you go through different challenges like racing and quiz answering and choosing the right options and all,which is pretty creative all things considered,and that's pretty much it I don't really have anything else to say about afterstory other than that the new palace section was enjoyable (no I'm not spoiling the secret boss I think that's for people to figure out).

CC3:

CC3 is my favorite out of the bunch and golly I was more than happy to revisit this as not only does Springtrap also has a reworked skillset as well as new skills some returning from the original final mix version but you also have new additions like new trinkets (improved ones as well) and new equipments and most importantly the different type of rewards you get to choose out of phantoms because In this one depending on the phantom you beat you get 3 options on what you want to salvage,a skill,a passive, or a trinket,all are appealing options,most at least,for me I ended up with a Crit setup and I was a death machine at that point, you also get new enemies to fight in the 8 bit sections and some bosses have gotten reworked especially scraptrap who gives an entire different type of reward instead of just, fighting him for no reason I guess (I would like to talk more about the other things but I think I would be spoiling too much but I would advice you all to do the puppet scenario for this one)

Overall a decent good amount of new content and reworks for this one (especially act 2 holy shit the summons are really good)

Prelude: didn't really change as much but I guess the skills do better dps compared to the original version and I guess toy Freddy looks more seductive?

Finale: finale is an interesting case because for one there's a hidden thing you can get from doing all of the optional and new content In each game before going to finale and spoiler alert (doing so will reward you with the new equipment you got from the previous games as well as the witherds as playable characters and Springtrap!!!,who has gotten extremely nerfed In this rest in peace please buff my boi, what's even more surprising is cranky is actually beatable in this instead of boring version of cc where he's not beatable for some reason,but don't let that fool you as this cranky is extremely fucking hard and will fuck your booty a lot of times as he's extremely punishing In this but worth the effort nonetheless(make sure to have as much party members with you for this or you are screwed),I wish this game had an achievement for beating cranky,some bosses are noticeably harder and I was more than glad that finale has an alternate track option as the original finale didn't have that,gltichtrap changed shadow Freddy's position and is much more harder compared to the other guy,one final thing to note is the final boss music is changed with something much more fitting compared to the sonic forces music which is a welcome change

cc+ is many things and one of those things is being a successful expansion and rework to the original cc it has a lot of labor made from love crafted by passion I have never seen like this as well as being title worthy for the 10th anniversary, it's really amazing what the fnafb community is capable of and I hope this gets updated in the future because this is some high quality shit you don't get often in fnafb of all things

9/10 made me stroke my shit 12 times ,would highly recommend playing



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