Game
Aftermath (An Undertale Fangame)
7 years ago

Revised Pacifist Script - v2 (Spoilers!)


Faded lands.
Ruins.
Chara Battle. Spike puzzle, but more difficult. Faded Home. Vesio, a Faded Guardian #1, finds out your plans to save the world. Vesio, along with any other Faded Guardian,is required to attempt stop you. “I am a faded guardian. I must attempt to stop you from leaving the Aftermath. Now, with the chance you defeat me, I’ll let you go,” he says. Vesio battle. Afterwards, Chara appears, destroying title sequence. “You might’ve beaten him, but you won’t beat Karma. From what I’ve heard, she’s ruthless.”
Snowdin.
Long bridge. Meet Glider, and then Crow, who are best friends. Crow turns out to be Faded Guardian #2 Several traps. Not puzzles, traps. Several cats. Minicat, Fatcat, Mewmew, Meower, Meowette. Snowdin Town. Called by an unknown caller. “I’ve seen what you are doing. This is dangerous. You could wipe out this entire timeline. This should be set in stone, but you insist to keep going,” the voice says. Ice covered lake, by ice covered grounds. Slide to Crow. He was warned by Vesio. Crow battle.
Waterfall.
Raining hallway. Every puddle shows Chara’s reflection, while odds show Frisk’s. A room with a broken statue, in crumbles. Later, meet another human, carrying a puppet-like cat. She stops in shock for a moment, before she runs off. Lantern maze. Mokamoka (Temmie) Village. Several Mokamokas dancing about. After Lantern maze, room with large Dreemurr Rune on wall. Long, forking bridge. Each path splits five more times. At the end of the any path lies a glowing object. As you draw near, the other human approaches you and flings you off the bridge. Chara wakes you up. The human’s cat puppet lies on the floor. As you pass, it shouts at you. “I will defeat you for the human!” Capuppet battle. Next room. Three houses, lined up. One that looks like Undyne’s, one that looks like Napstablook’s, and A pink crumbled one. Inside Napstablook’s is filled with cobwebs and broken CDs. Undyne’s house. Everything is black. As you approach the back door… “Stop.” She talks about the bad things, and her regrets, and how she wants to punish you. ??? battle. Once you defeat her, she grudgingly lets you through the back door.
Hotlands
A sign that spells out “HOTLANDS” is broken. The hallway leads to a lab, bright with flashing lights. An escalator leads to a sign, that looks like the last, but working. As you approach the back door, a nerdy green chameleon named Larz comes in. He asks you what you are doing there. Chara explains. He reveals he is the third Faded Guardian. “Now, I’m not going to fight you. That’s not something I can do.” He leads you through Hotlands. Puzzles… and traps. Crow calls, and tells you how an insane robot just ran through Snowdin, and may be headed towards Hotlands. Later, strange androids start approaching. Android-1106, 625, And 222 Battle. A dark hallway, at the end is Android-1. The insane one. 1 battle. At the end of the hallway is the entrance to…
The Core.
The core is filled with pink. Larz guides you through. As you reach the end, Larz asks you someone with the name Serene. “She is a human who applied to be a Faded Guardian. Karma rejected her because she wasn’t up to standards. Don’t ask me. She was told not to interfere, but she doesn’t listen. She wants very badly to be a Faded Guardian. To make up for what she has done. She killed several monsters in the underground, not a full GENOCIDE, though. I- Sorry, that was rude… She seems very kind, once you get to know her.” Chara asks about the androids. Larz admits that he created them. He didn’t want them to be evil. Especially 1. “I’m not sure what happened, They don’t listen to their code… I’m not a great scientist.” Chara asks about fighting Larz. He says you’ve had enough trouble caused by him, and will let you pass.
Faded Castle.
Large castle. A path leads to the top. A large door leads north. As you pass through, the ground is purple. You see Glider. “I am the fourth Faded Guardian. It hardly seems necessary, but, I gotta fight you, mate.” Glider Battle. Once the battle is over, Glider tells you that things might be a little distorted when you get back. “You sure you wanna go? I mean, everything is perfectly fine here as it is.” You then reach Karma. Karma battle. Afterwards… “You have proven yourself worthy. Now go, enter the portal.” She reveals a portal behind her. As you get closer, the portal shatters. Fade to black. Gaster battle. “You have been interfering with the set timelines. They are becoming distorted. You must stop!” as you don’t fight back… “I… I see what you are trying to do. You want to fix your mistakes. I will not stop you. Please pass, finish what you have started.” The lights fade back, the portal fine. Karma seems to have no knowledge of this event. You pass through the portal. Fade to black.

Distortion World.
Ruins.
The Ruins walls are being glitched by what seems to be black holes. Froggits run when they see you. Napstablook is glitched, and attacks you. NaptaGLITCH! Battle. You fix him. Afterwards, you head up to Toriel’s house. Broken. Pitch black inside. Empty. Ring ring. Larz calls. “Hey? Larz here. Before you go to the next area, I will present you with a reset button. Make sure you press that before moving on.” Click. You go downstairs. Right before the exit, RESET button. Chara debates pressing it. RESET.
Ruins Reset.
Flashbacks of different events during pacifist ruins. Dummy, Froggit, Napstablook and Toriel. You exit the Ruins.
Snowdin.
The snow seems to be melting. Trees are tipped onto the path ahead. There is a broken lamp. Several incomplete puzzles you must complete and finish. As you finish all of them, a strange amalgam wearing a red scarf, stretching each time the amalgam moved. PAPYRUS A̶̡̧̲̰̱̝͇̹͌́̐ḿ̴̰͋͌͝ą̸̨̦̤̯̱͛̀̊l̴̡̛̼̪̦̟̃͂̌g̴͚̻̪͉̫̯̎͛̆a̸̧͙͉̜̘̠͆̈́͛̔͝m̸͙̞̼̽̈͋̔ Battle. During the battle, you speak of puzzles. He seems to be coming back into his original form. You begin to spare. Each turn, his capability of speech gets better, until he is Papyrus once more. He is now your friend, thanking you for fixing him. He helps you through Snowdin Town, telling you how to help the other creatures. RESET.
Waterfall
You pass through some of Waterfall, it completely silent, Until you hear shouting. Undyne’s voice. She explains to her army to kill any humans spotted, despite what happens. You begin to move and rustle the grass. Undyne throws several spears, all missing. She waits for a moment before leaving. You continue through Waterfall, random monsters jumping out at you. A few rooms later, Undyne spots you and attacks you with her army. Random attacks fill the entire attack box, and leave you with 1 hp. You must run. You run all the way through Waterfall, pacifying groups of her army at a time, until, at a mountain, Undyne stops you. Undyne Battle. Throughout the battle, she realizes the monster she had become, and lets you pass. She gives you a gift. A chestplate and spear. She invites you to come over to her house sometime, which you do, and she explains why she became what she had. “People were dying. We were losing our government. Someone needed to rule, right? I guess I just wasn’t doing it right.”
Hotlands.
Lava is overflowing. Rafts stretch from one platform to another across Hotlands. The lab door is covered, but there is a hole in the wall instead. Lava is leaking it’s way inside. All but the second floor is filled. On the table is a hunk of metal. Mettaton…? battle. After it is repaired, Alphys opens a hidden door and runs out the backdoor. Behind the hidden door is… the True Lab. But it is empty, until the end. TORIEL A̶̡̧̲̰̱̝͇̹͌́̐ḿ̴̰͋͌͝ą̸̨̦̤̯̱͛̀̊l̴̡̛̼̪̦̟̃͂̌g̴͚̻̪͉̫̯̎͛̆a̸̧͙͉̜̘̠͆̈́͛̔͝m̸͙̞̼̽̈͋̔ battle. After the battle, all that is left is her soul. It flys off. Behind her are a group of notes. “She is now morphed. Just like the r e s t. Notes throughout Hotlands, explaining what happened. Alphys is at the end of Hotlands. Ạ̸͐l̶̯̏p̶̪̿h̸͔̎y̶̩̔s̴̻̈́?̶̣̀ battle. RESET.
The Core.
Alphys helps you through the Core. The layout is completely different. Strange amalgams attack you. Papyrus calls to check up on you, and explains how he thinks he was amalgamated.” I… DIED. I THINK SOMEONE REVIVED ME, BUT AS YOU CAN SEE… IT DIDN’T TURN OUT WELL.” As you reach the end, RESET.
New Home & Castle.
New Home. Larz calls and begins talking about what happened back in the Faded Lands. Larz lost his job, and was replaced with Selene. He explains somewhat on how the world became distorted. Papyrus calls again, but this time to ask if you know or have seen Sans. Judgement Hall. A strange figure stands before you, judging you for what you’ve done in the past. Papyrus rushes to defend you, but the figure blocks Papyrus off. Soriel battle. You must FIGHT them to split them apart. As you attack, they explain what happened. Sans grew distant from Papyrus. He found Toriel’s soul. Toriel was near death. She asked Alphys to fix her. But her soul was too strong when injected with Determination it stayed as a soul, and didn’t shatter. They FUSED. They eventually split. She guilt-trips Sans into (grudgingly) forgiving you, and realizes you regret what you did and that is why you are fixing it. Sans rushes to Papyrus to see if he is okay. Asgore’s throne room. Asgore stares you down. A̷̖̾ŝ̶̱ǵ̶̭o̷̼̐r̴̖͗è̶̳ battle. He slowly un-corrupts. You pass to the barrier, bringing you to the final RESET. But right before you press it… R3B00T battle. The internal coding and system is confused and refuses to let you reset, and takes a physical form to fight you. You must fix the code. After it is fixed, the system resets automatically. Undertale intro. Talk with Chara. “Look. You’ve done a good thing. That doesn’t mean I forgive you. But I’ll let you go. Promise me, you won’t screw everything over?” Unfuse. Final save.

I’m just now realizing I didn’t fix any plotholes, shoot.

-TF4Y



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