Game
Swordswinger
7 months ago

Revisit. (1.0.8)


1.0.6 wasn't enough, so let's get straight to the point:

  • You can now return to world map by holding R in a level

  • Dashing through bombs with feather item no longer causes them to explode

  • Axe throwers now have the same stamina mechanic that alchemists do

  • Axe throwers attack telegraph is significantly longer so it's easier to react

  • Adjusted Forlorn King's aggression again, now he's as aggressive as pre-patch when the weak point isn't on screen but even less aggressive while you're trying to hit it (still intense as pre-patch but far less frustrating)

  • Changed spike trap sprite for much better visibility

  • Nerfed many sections in early levels for a smoother difficulty curve

  • Reworked the second part of the tutorial (reminder: to access it, enter 1-0 from the world map)

...

  • Beware of what lies underneath

secret.gif


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Next up

The guardians grow stronger...

(no sound because this was meant to be a gif)

The upcoming update is going to include an extended tutorial level and a small rework to the first level after it. The plague doctor is still on that platform.

Something

Dropping an update soon

I changed the torch glow to actually respect the game's color palette, the effect turned out pretty intense though. Is this better?

Ohh

Updated the gifs in the description so they show the game's current state, also more early levels are being reworked

Maybe this should have been in the game from the beginning but those guys have telegraphed attacks now. Soon I'm going to release another patch, focused mainly on the early game.

A pretty big update is coming very soon (hopefully).

As a teaser, a new soundtrack is now available. Check out "Land"!

EDIT: forgot to mention I'm not going to use the tweaked torches sorry bros

Only one thing left to do...