1.0.6 wasn't enough, so let's get straight to the point:
You can now return to world map by holding R in a level
Dashing through bombs with feather item no longer causes them to explode
Axe throwers now have the same stamina mechanic that alchemists do
Axe throwers attack telegraph is significantly longer so it's easier to react
Adjusted Forlorn King's aggression again, now he's as aggressive as pre-patch when the weak point isn't on screen but even less aggressive while you're trying to hit it (still intense as pre-patch but far less frustrating)
Changed spike trap sprite for much better visibility
Nerfed many sections in early levels for a smoother difficulty curve
Reworked the second part of the tutorial (reminder: to access it, enter 1-0 from the world map)
...
Beware of what lies underneath
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