The core mechanics (player, Slender, etc) are nearly done, only requiring some tweaks and a few refactors as I introduce other components into the game. For level 1 I have also nearly finished working on page collection logic, Slender difficulty adjustment and the game over event. With these out of the way, I began working on event code specific to the first level (besides page-related code), such as the victory event. Once it's done, the foundation for level 1 will be mostly completed and I can proceed with porting assets and creating the map.
Contrary to what I said in a past log, Slenderman will be able to teleport to the player's front. I noticed that, no matter how difficult I make Slender, him teleporting to the player's front adds an important twist to mechanics and the player's struggle and challenge which spices up gameplay, and so I implemented it.
The rewrite's source code is now open and released under the GPL2 license here. This repository only contains the source code I am writing for the game and does not contain the rest of the project or any other asset. This means that, while the code is open source, the game in its entirety is not. I would love for Insanity to be fully free and open source but I cannot do this because of the licensing of certain assets.
I will continue my work and post another update once I have more cool things to announce.










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