Game
Frozen Winter

4 years ago

ricochet

woohoo




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Next up

-Output/Input interface for map/level designers.

Made with the intent to speed-up map/level design by avoiding scripting entirely.

-Ent_Switch is finished!

Depending on the state (0,1,2... n) of the red switch it turns on different lights.

It can interact with other objects and their functions in the same manner, making this a universal switch.

Doing a lil something

Progress so far:

-Switch entity done

-Light entity done

-Apartment modelled

-Windows modelled

-Light bulb modelled

-Light switch modelled

-Basic pick up and interact system

-Nice wallpapers

-???

-Ent_Switch tweaked and made more level designer friendly.

Added a complex version of the switch for more flexibility.

Basic tool tips and explanations added.

-Basic trigger_wall and func_move

Triggers can call functions within script objects. In this case they turn on/off the light.

Func_move is activated by a button after which it goes a certain distance in a certain direction.

Currently both are very basic.

-LookAt entity added

Determines if the player is looking at it or not.

Calls outputs based on that.

-Developed basic universal button/switch functionality.

When the red button is pressed, it interacts with the light (or anything else) in various ways, depending on what is desired.

I have added rewards for quests so that villagers can give you something in return for your hard work helping them. 🥳

I want to know - what's your favourite quest reward?

The Darkside Detective: A Fumble in the Dark is out TODAY! 🖱️Advanced pointing, clicking action 🖨️Very funny words! Loads of them! 👻6 sarcastic, spectral cases to solve