Game
Hello Neighbor: A Living Hell
1 year ago

Rigging and vertex grouping is a pain in the ass, let me tell ya.




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Yeah (weird camera distortion is for Clickteam shaders).

No way it's been almost five years already, what the fuck.

Felt like working on an OoT romhack, very little progress has been made, but here it is anyway.

Here's to 25 years to Slipknot!

From now on, whenever you reach to a new part in the game, the title screen changes.

(After only a week of trying to get this to work)

Cowber (Ignore the stretched out thumb).

Alright, here's the new lighting for phase 1.

Oh shit, well, happy fourth #spawnday to me.

I'm gonna be real, I miss making games w/ Clickteam. The only reason why I joined GameJolt in the first place was to release/re release FNaF fan projects that I would make, nostalgic af time for me looking back.

Almost finished with this man's face rig.