Game
Hello Neighbor: A Living Hell
11 months ago

Rigging and vertex grouping is a pain in the ass, let me tell ya.




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Oh shit, well, happy fourth #spawnday to me.

Alright, here's the new lighting for phase 1.

asddgsgsfgddfdgfdgfdfgddgfdgfdfgdfg (rerigging this because the original viewmodel sucked).

Day and night cycle.

Cowber (Ignore the stretched out thumb).

Progress is going smoothly.

Yeah (weird camera distortion is for Clickteam shaders).