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Rinsed
4 years ago

RINSED - Devlog #12


Hello there!

Its been a while and we were heavily at work since our last playtest phase, so today we can share a lot of cool new stuff with yall! Lets get right into it:


We finally did it! We added the day/night cycle. Finn did an amazing job giving us control over every single feature of the cycle, still it took quite some time till we got the colors right and we still need to tweak a lot but we are almost done. Here is a gif showing off a full day:

daynightcyclegif.gif

Having day and night means that the player has to be able to sleep! Thats why we not only added beds into the taverns but also a crafting recipe for a bedroll! You can now setup camp anywhere and take a nap or sleep till the next morning.

bedrollpic.png

Having day and night also means tweaking a lot of existing things like sounds and so on. Bees for instance dont leave their hives at night and moths appeir next to light sources as long as it is not raining!

mothgif.gif

Talking about rain, our existing weather system got some tweaks and looks amazing in combination with the day/night cycle! Here is a comfy gif of a rainy road at night:

nightrain.gif

As a little cute feature, we thought it would be cool to use the night time to do some cool things like starting sky lanterns and so we added those as well! You can buy these, write a wish on them and then let them fly!

singleskylantern.png

In addition to all of those visual things, we tweaked a lot of gameplay elements based on the feedback from our playtesters! The next playtesting session will lunch later this week and we hope to collect more useful feedback to improve the game as good as we can. If the next playtesting session goes well, we look forward to lunch a open alpha later this or at the beginning of the next month!

I hope you liked this weeks devlog (i added as much cool pics and gifs as i could ;) ) and I hope you keep following along our development journey!

Stay healthy and have a nice week!

-Felix



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