Draug's Resurrection is not a new project by any means; I've been developing it for over a decade by this point. It being added here is simply me branching out. As things currently sit, there's a complete and hefty game here, but some finer details, like enemy balancing, sprites for minor NPCs, and some planned sidequests still need to be added.
And yes, a nonlinear story-heavy RPG is as much of a nightmare to make as you may expect. I don't think it's an exaggeration to say that on a standard playthrough you simply won't see 80%+ of the game's dialogue. And that's kind of the point of the project; to make a nonlinear game feel worthwhile, there needs to be massive changes in the content you see, based on your decisions, or, as Draug's Resurrection tends to work, where you go and when.
Lastly, it'd be dishonest if I didn't mention that the game has a history of having trouble getting started. For most cases, I believe simply running as Admin is all that's needed, but details about that, and some other possible issues are mentioned within a Readme within. Don't neglect that if you're having some trouble getting it to work.
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