Roles
The Trapper: Focuses on area denial by setting snares, environmental hazards, or map-wide traps to cut off escape routes.
The Stealth Killer: Relies on moving silently, removing terror radiuses, and catching survivors unawares.
The Ranged / Projectile Killer: Employs ranged attacks, projectiles, or traps to damage or slow fleeing prey from afar.
The Brute / Tank: Slow-moving but deals massive, punishing damage to survivors who make mistakes.
The Rushdown / Chaser: Utilizes high mobility, dashes, and teleports to hunt down survivors with relentless speed.
The Support / Summoner: Can spawn A.I. minions, set up global map control, or harass survivors with debuffs.The Trickster: Focuses on deception, hallucination, or disguise (such as mimicking the appearance of a survivor) to trick the human team.
The Objective Runner: Characterized by high efficiency in completing main tasks (like fixing generators or searching for keys) to open escape routes.
The Medic: Focuses on healing allies, speeding up recovery times, and keeping the team alive.
The Distraction / Runner: Built for survivability and evasion. They are designed to draw the Killer's attention and waste the Killer's time in chases.
The Tank / Protector: Possesses higher health or items that allow them to body-block, take hits, and stun or blind the Killer to save allies.
The Support: Provides buffs to the team, grants vision of the Killer's location, or aids in repairing and healing faster.For a deep dive into character archetypes and how they impact gameplay, you can review the Steam Community: New Players Guide to Killer Archetypes.











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