The first version of the roster.
Ambient 1 = Can be killed, but wont be seen in the trophy room.
Ambient 2 = Cannot be killed
Huntable = Can be killed and will be seen in the trophy room.

The first version of the roster.
Ambient 1 = Can be killed, but wont be seen in the trophy room.
Ambient 2 = Cannot be killed
Huntable = Can be killed and will be seen in the trophy room.

Path of Kami: The Evolution of the Lore
Shadow The Hedgehog X pixel art
Strange Umbrella
Check out this NPBR cyberpunk character model by Glyong E!
https://www.artstation.com/artwork/8edJRE
Spaaaace~
These are background sprites I've created for a game I'm working on at school ^w^ Click on the post to see how the sprites connect. You won't regret it! (personally, I think it's pretty heheh)
Drawn in Piskel using my mouse. Whaddya think?
A few screenshots of the places you'll cross in the Demo of Blu. You can play it today on #gamejolt !
Hi all, Quick update with a bunch of fixes and changes.
Updated save system, optimisation and screen tear fixes, a new shoutout room and more sounds.
Don't forget to follow the kickstarter going live on the 20th! https://www.kickstarter.com/projects/9fingergames/zapling-bygone
Enjoy!
Zombie🧟 run🏃 in Zelter! The main thing is to close the door🚪 on time. #fridaygaming #fridaygames #2Dgame #indiegameart #indiegamedeveloper #2dgameart #2dgraphics #madewithunity #unity2d #unitygames #2dgamedesign #8bitgaming #pixel_art #indiegames
Added an exit portal to the maze SRP project. It has a simple effect using scrolling UV's and particles.
Where is Spider-man?
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