Game
Project: OCN
3 years ago

ROUND 2 (Part 1)


Hey.

So some of you may be surprised with this announcement, some of you may have seen it coming from a mile away. But that doesn't really matter.

What does matter is that the full version of Project: OCN is back in active development!

...namely to fulfil a few things:

1. Acting as a dry run for some new optimizations in other projects

2. Test out the previously conceived (but never fully implemented) cross compatibility of saves

3. Serve as a temporary location to unlock certain FNaF World XL characters while their proper unlock methods are worked in

4. Satiate the few masochists that want to get overwhelmed by what this game can bring to the table

It'll take a bit to get everything working, (got other side projects and important IRL obligations to prioritize) but it'll hopefully be worth it by the time everything is complete.

For now, though, here's a look at what has been done.

edrt_2022-12-15_18-09-56-14.png

The game now uses a 1422 x 800 aspect ratio, which both allows a windowed mode to work properly for those that use it, but also scales up nicely to a full 1920 x 1280.

I'm also adding in the major gameplay changes that the XL variant had, so the lights and doors now use the recharge system. It will be getting more rebalancing as more of the cast is properly added and reworked.

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Speaking of which, here are the ones that are currently up and running in the new setup!

glitchtrap.png

Glitchtrap

I've done a bit of tweaking to his system. His spawn in is better tied to his difficulty level, and the time it takes to repair the devices has been significantly reduced. Still a bit more that I may need to tweak on him (especially in regards to still needing to pull down the cams to fully flush him out of the system), but he does his job well regardless.

wfred.png

Withered Freddy

He's here to aggressively loom in the Office!

A few things are different now that he's in the main OCN. He has a bit more of a delay between attacks, and the time you'll have to fool him has been slightly adjusted.

And because it seemed like a "fun" mechanic to integrate, there is now a chance that he can delay his jumpscare for a few seconds after the lights come back on!

wgf.png

Golden Freddy (FNaF 2)

He has similar tweaks to the timing on his attacks, but again functions just as you would come to expect from this bear.

cmr.png

Chica's Magic Rainbow

I've adjusted the rate between the mini rainbow spawn and how many can appear before an attack, but the mechanics are still the same. May also adjust the size of the rainbows, but we'll see how it goes.

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That's about it for now. Should have more to show off in the coming months. (For real this time.)

'Till next time!

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Next up

New project is having a fun, early outing.

Yeah, we're doing this.

That time of year again.

So, Plan B: The remainder of tonight will run V1 of a solo OCN mode, with an updated version coming tomorrow during the end of the con.

(And a further refined public release of this later on. If there's interest.)

First signs of danger.

While I chip away at the code for XL, I might as well show off the fruits of another thing I had tinkered with: modding custom music into Bionicle Heroes.

New look, new direction.

I know it's completely unintentional, but I swear this is the universe trying to convince me to dig my old handiwork out of retirement and do something with him.