3 years ago

RPG concept. A game where items play a very large role.


The Protagonist wakes up in a world of massive columns and monoliths with no memory of any and must explore this strange world for answers.

The main "gimmick" is that the Protagonist does so little damage they rely on items to get anywhere.
Maybe also use weapons like Carl/Clive from Unbreakable.

There are many ways to gain items, from drops, find in the overworld, fishing, gambling and so forth.

Just spitballing.



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