I had some fun with real time shadows in Abstráctomon. This isn't raytracing or even real 3D lighting, just some fakery with mirroring and rotating the sprite, depending on the player's position relative to the light source.
For now only the player's shadow will react to a nearby light source. If you move away too far, the shadow will turn into the regular old drop shadow again.
Just a neat little effect. Maybe I'll add it to other NPCs later if it doesn't affect the framerate.
In the team overview, fainted monsters are now highlighted with a red box to make it easier to tell how your team's doing.
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