As Ephilar will be temporarily co-developed on Unity, I wanted to make a map of the planned features for the Unity version’s upcoming demo.
Will be included:
Gailan, Daniel, Sel, and Hyria will be playable
1 dungeon will be accessible, along with it’s enemies and boss(es)
The Adventurer’s Guild will be accessible, along with Rin’s quests and Rel’s shop (Although both will be very basic)
A new character interface will be set up, allowing the player to view a close-up of their current character(s) (And the ability to change equipment at some point).
May be included:
1-2 extra characters (Most likely Alacard and Luna, to test Hunters and Transformation)
Boss introduction cutscene
The character area of the Guild
Equipment
Poll:
Since i don’t know which dungeon i want to throw in, have a poll and a brief description of each one!
Jelly Overgrowth:
A race of slimes, called Jells, inhabit this forest. Recently, under the rule of Glorp, they’ve been intercepting supply carts and attacking our outlying villages. Retrieve our supplies, and slay their leader!
Ley Woods:
The Leylight Magi have expressed concern in the Crystaline Golem, Golmeg. He seems to have forgotten all about their alliance, and wants to defend the Hollow at all costs. Check in on the Magi, and destroy that Golem!
Vynfall, the Old Kingdom:
Once called Forest’s Edge, this land was desecrated with the death of Vyn, one of Voragon’s generals. Recently, however, we’ve received word that he has been awakened by a curious mage. He is still tied to his resting place, so all you need to do is slay his minions, and end the Blade Reaper!
Nelvia (Library Wing):
The City of Nelvia, where the curse of the Nekim was born.
The Great Library holds all of their knowledge, but in the very center is Zeriph’s vault: The one who never turned. Find a way inside, defeat Zeriph, and retrieve the Tome of Nelvia. It must be kept out of the Void’s hands!
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