Version 0.2.12 is now live on Gamejolt:
Italian and Spanish localization (BIG thanks to matteo and advocatux from the UBPorts community)
A second backup save game for more reliability
Sea grass now adds another snail for additional fish food
Fixed save every frame bug in fish food logic
Fixed fish sometimes turning multiple times
Fixed wrong order in the language flags spinner
New fix for screen flickering on some devices
The backup save game was originally made for the Ubuntu Touch on the Fairphone2 where closing of the browser or Web-Apps sometimes makes the Unity desktop or the whole phone reboot. Occasionally this seems to wipe the browsers local storage where the save games are stored. Unfortunately the patch didn’t help against this issue but it should make the save games more reliable on other platforms and devices. I need to find a way to fix this issue on FP2 though. Since the local storage seems to get wiped about every two weeks when the memory bug reboots the phone I have to find a way to save the game to the file system instead.
A bug in the fish food logic made the game save every frame when spoiled fish food was lying on the ground. After the fix the game should run much faster. However the new fix for the flickering / black screen issue is said to cost a little performance so it might not be noticeable that much.
Unfortunately the sea horse didn’t make it into this version since I got carried away and spent a lot of time adding new features to the GDevelop game engine instead. I decided to use the sea horses as test candidates for the upcoming breeding system. In the next version (if there aren’t any bigger issues in 0.2.12) sea horses will be able to mate when they are grown up and have children whose colour varies a little from that of their parents. So you will be able to breed individuals of different colour. In the next step the economy will get an overhaul and I’ll add a quest system where you get asked to breed a certain kind of fish to get a reward. Since this will be a really big update, it’s going to take a bit longer to release.
So please be patient and stay tuned. :)
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