2 years ago

Saludaciones everyone!

Maybe I was too eager to announce the development of D.A.1 finished as I forgot some importants piece of code, but trust me guys when I say by this week beta developmment starts




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Finally heading on to some music in sync with coding a new battle system I think will be much more fun than the existing one

P.S: Image is a summary of what composing felt like for these last months

Already working on the room where you'll have your final showdown against a certain character. Nothing too interesting done, just a quick pic to showcase the game's art style

I have added rewards for quests so that villagers can give you something in return for your hard work helping them. 🥳

I want to know - what's your favourite quest reward?

Shuiro Haname. #Commission

Commission for @ShuHaname

a drawing I did because I was bored😪. But I love how it turned out.😊

I worked so hard to get all four of them to the end safely, but then...

Let me introduce you to the new Mech line: Gendai Spec. Those are Mech that specializes in surprise attacks, covered operations, and stealth. They are equipped with melee weapons but one of Gendai's frames supports sniper rifles.

A few screenshots of the places you'll cross in the Demo of Blu. You can play it today on #gamejolt !

We're knee deep in multiple large features and "game feel". Quick peek behind the scenes in this weeks Dev Blog: https://bit.ly/2QmmaQM

Some time ago, we posted a screenshot of the Mexico level. A curiosity about it is that, like some other scenarios of the game, it was inspired by a real landscape, The Basaltic Prisms of Santa María Regla. It is one of the natural wonders of the country!