A lot of things we do are an overkill. This project is no exception. Thanks to Unity5 which brings better graphics at less performance cost I can now use better materials and shaders which will spice up the game. Apart from the graphics updating I’ve also messed with the physics and added something fun that you can play with.
Light reflection is something I’ve wanted to make for some time but because of outdated hardware wasn’t able to enable. Right now testing updates to the project is going really slowly because of the same reason as stated before.
Who says physics can’t be fun? Things like this are achieved by disabling joint breaking at forces which would normaly break it. It’s a cool thing to have.
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