Game
FNaF World: REGLITCHED

2 years ago

Saying Thanks and What You'll be Expecting From Here!


Hey everyone!

Me and Chip are so unbelievably thankful on the amount of people following and liking the project so far within two days! So from the bottom of our hearts, we thank you so much for being interested in the project.


If you haven't been following either of our accounts on Twitter, we've shared a huge amount of progress during that time so that we could at least have two screenshots that were from the actual look to the game! This is so that people can form an opinion about what they've seen from the game thus far!

But if you haven't, don't worry! We'll be finding a way to show more progress as a full on video underneath the Monthly Dev Updates so that you can get a clearly picture of what's in store for the future and possible a short gif as a thumbnail (this was a typo, so sorry) that has been coded into the game at this point!


What to Expect Here:

You'll expect long, or short, development logs from either me or Chip about the status of the game or it's animations!

  • I, LuckyRoboLAD (the guy currently writing this lol), will be posting long development logs about the game's current progress, what features are implemented, etc. with information surrounding them. The next devlog from me will most likely be around mid-late May talking about the fighting rotations and attacks.

  • Chip, or @ChipFunni , will be posting any updates on idle animations and stuff he's contributed to the game such as renders, ideas, and more. He's a really big help to the project and I couldn't get this far without his help onto it.

I hope you all enjoy what we're cooking up for you all in the coming months! It will be an absolute blast seeing everyone excited to see something new and refreshing for this game!

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Next up

I've written down some critiques and some ideas I've gotten about the game for a potential full release. I'll likely talk about future plans in the coming days to announce some stuff I would like to do.

I am still working on the game's cutscenes. It's been harder to do so because college has taken up a lot of time.

Currently debating whether there should/shouldn't be cutscenes for the demo so that people can have a chance to play it at the moment.

For REGLITCHED people, Merry Christmas.

Characters designed by @Ayliminum

REGLITCHED Very Short Progress Devlog: Mid May 2024 + Programming Break/Update

I forgor to post about it here but like, it's actually crazy that Dawko and Ash from GTLive played my demo. I still can't get over how insane this is, like this is surreal, what timeline am i in.

REGLITCHED Progress Devlog: Late November 2023

Answering the call

Here's the re-rendered Overworld Walk and Run cycles with the proper arm and leg movements (i.e. Right Arm goes back, Right Leg goes forward). Very sorry for not noticing months prior of them being animated.

Few Updates:

- Got in touch with VAs for cutscenes - Renders above are for a neat transition between tycoon and nightshift - Been reanimating stage animations to be shorter for size Apologies for the lack of news; currently attending college classes

I'm still continuing to grow the list of stuff to do but I wanted to share some confirmed ideas I had for the game in terms of enemies. The blacked-ones are spoiler-y, and I want to surprise people when they get it