1st SC is shortly after modeling is almost finished. I was playing around with combining already existing animatronic parts without deleting the rig and having to re rig the wires which are the absolute WORST to rig and I would normally have to do it everytime I make a new model, hence the blue being bonnies texture automatically applied to freddy.
SC 2 is the modeling finished. At this point I began on texturing by first making a procedural texture that I would soon bake into the unwrapped UV map.
SC3 Is heavy makeover of the already existing procedural (and now baked) texture map.
SC4 is finishing touchups to the roughness and bump maps aswell as more heavy burns and getting rid of any leftover seams which foxy seems to have a lot of.
Anyway thats the SC I hope you liked looking through my texturing process.




SC
Next up
Prog B) also first ever sculpt so that's cool
Stylized security puppet + sculpting test Woulda done the whole body but my computer would actually stop functioning lol
Added a bit of focus because the focus on the actual camera was messing it up so I had to switch tactics, overall looks pretty good.
withered bonnie pixelart !
Pills! I made a pill bottle because I was bored and had fun with this simplistic style.
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That work? ;P
Quick render to sharpen my skills.
ππΌπππ ππΌππΌππ (πππΌπ) ππ-ππΌππ πͺ
I had a bit of fun during this (re-uploades in GJ)
Rework of an old piece + composition testing. (new vs old) Two years of work, really shows my improvement :P










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