Game
Scooby Horror: Arcade
2 years ago

Scooby Horror: Arcade V1.1 (The Anniversary Update)


Howdy and welcome to the One Year Anniversary update! This was a pretty sizeable update I've been working on for a little bit and I'm really happy to finally have it in your hands. Five new maps, five new monsters, plenty of buffs/reworks and more!

Added: Five new maps
Added: Five new monsters
Added: Five new monster tokens
Added: Eight new achievements
Changed: Expanded the Monster Museum
Changed: Sneaky Snake into a tier 1 perk and Frady Cat to a tier 2 perk
Changed: Lunch bag to a tier 1 perk and the Food Addict perk to a tier 2 perk.
Changed: The game will now pause while selecting a trap
Changed: In the tutorial, the tripwire net trap will now say "0% chance to fail" since the 50% chance to fail value was incorrect
Buffed: Scooby Doo's Fixer Upper perk to repair doors from 60 seconds to 10 seconds
Buffed: Unpredictable to make enemies wander even further away from the player, making it much easier to avoid them.
Buffed: Food Addict perk grants 25 scooby snacks upon picking up
Buffed: Rat Plays perk to recover your stamina twice as quick while crouching. Granting the player a chance to recover and get away in haste.
Buffed: Iron Hinges perk from 3.5 seconds to 5 seconds and disables enemy sprint
Buffed: Motivation perk to now build traps twice as quickly as opposed to just being 10 seconds faster
Buffed: Increased the range of the Tome of Doom
Buffed: The amount of time you can use the Ghost Sheet and Palm Leaves by double to make em' last twice as long
Buffed: The Clue Detector's pillars of light to last 30 seconds as opposed to the original 4 seconds
Reworked: Ghost Sheet disguise icon and model
Fixed: A bug where selecting a trap and getting jumpscared would softlock the game by making the game pause now while selecting a trap
Fixed: A bug where placing a trap mid jumpscare would softlock the game
Fixed: A bug where the distant shackle sound that was supposed to play for The Green Ghost wasn't playing properly
Fixed: A bug where the "Press E to Investigate" text prompt wouldn't disappear when walking away from a clue
Fixed: A bug where exiting the Monster Gallery through the front door wouldn't remove the "Press E to exit the Monster Gallery" text prompt display

2
1
1
1
1


2 comments

Loading...

Next up

Been itching to make a new small game again soon. Stuff like Slendy Something was such a blast to work on!

Vex Clock is OUT NOW on STEAM!

Shmackus Bonkus will bonk and smash, but I've no doubt in my mind he can fix all your problems. Probably not your broken furniture, though.

Been working on more goofy spooky stuff for Dave.EXE. Dropped a new bite sized update for the game today on Patreon in hopes of slowly building up a version of the game I'll be satisfied with releasing to the public on Steam. Hopefully this year!

I think I'm hyperfixating on dinosaurs again

Vex Clock is releasing on Steam in less than 24 Hours! Super nervous and excited. Hope people will dig what I've been building up these last three years

My favorite retro game will always be 40 Winks and I'll die on this hill that it's a great underappreciated game.

It is still a very flawed game tho, I won't deny, LOL #RetroGameDay

Rob the Killer is back from the grave!

Over time the cast of Vex Clock went from being one dimensional to fully fleshed out characters with their own flaws and aspirations. Very happy in the long run that I took as long as I did to finish the game and develop their stories!