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Next up
We’re working to make it an exciting experience by adding world events, new vegetation, creating more places to dive into the lore, and plenty of other features in our game🌱
You can see what's it's all about here: https://store.steampowered.com/news/app/977510/view/509569803546…
Players been asking for pump splitters to divide resources evenly between enclosures for a while now. We couldn’t add splitters directly to pipes due to technical limits, but we managed to find a different solution - Pump Cycler♻️
Early concepts of farming, before it was implemented in our game!
Farming is a mechanic we introduced to bring a cozy touch to our game 🌱
Cozifying continues - city hub is a new entity you can build and level up by completing specific requirements! You’ll get more decor as rewards for leveling up the City’s Rank instead of in the Researcher🏙️
As you explore, you’ll stumble upon mysterious-looking huts and notes left behind all around the planet. Where are the hut villagers, what's their connection to Morps? Find out with full release, soon👀
The higher your reputation with NPCs is - the better level of tools they’ll reward you with🏆
We've added new tools to let players terraform terrain however they like! We're also aiming for Minecraft-like simplicity when it comes to digging🛠️
We’re adding multiple different world events, giving players the chance to stumble upon them while exploring. Complete objectives like catching flowers, fetching resources and earn rewards🌺
After a year of your amazing feedback, we're stoked to announce that Time to Morp Version 1.0 launches on March 6th, 2025!
We’ve got a ton of new features we’d love for you to try! More information here: https://store.steampowered.com/news/app/977510/view/532089704231…
We’re making the planet’s terrain less boring to enhance the planet’s overall look! Since terraforming will be free, this won’t be a problem and will actually add more gameplay variety🌺
What do you think about new colours?
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