Featuring 4 new community maps: Megalo, Bloodwater, Hassle Castle, and Moldergrove
Added the Wicked Windfall Case
Contains 22 new community-created cosmetic items that make up the Wicked Windfall Collection
Has a chance to give one of 6 new community-created Halloween-restricted items as a bonus item
Has a chance to give a taunt Unusualifier as a bonus item
Added 19 new community-created Unusual effects
8 new effects for Unusual hats
11 new effects for Unusual taunts
Added the Scream Fortress XII War Paint Case
Contains 15 new community-created War Paints that make-up the Scream Fortress XII War Paint Collection
Has a chance to give a taunt Unusualifier as a bonus item
All players who launch the game will receive a Soul Gargoyle if they don't already have one
Grants access to Merasmissions and Halloween item transmutations
Tracks Merasmissions completed and souls collected
All Halloween Contracts have been reset, allowing them to be completed again
Added new Contracts for this year's featured community maps
Completing a Halloween Contract will give players a classic Halloween item and the chance for a Wicked Windfall Case or Scream Fortress XII War Paint Case
Continue last year's event by collecting the souls of dead players for your Soul Gargoyle by killing enemies, doing map objectives, or collecting the Soul Gargoyles that spawn in the maps
All cosmetic and taunt Cases will grant Halloween 2020 Unusual effects instead of their normal Unusual effects during the event. This does not include Crates.
Join Halloween matches by using the Special Events category in Casual
Scream Fortress XII runs through November 7th, 2020
General
Added support for Steam Text Filtering for persona names and chat. This is enabled by default.
You can update your settings in the Adv. Options dialog
You can also update your settings by opting into the Steam Lab
Updated The Cuban Bristle Crisis to add the smoke effect
Updated/Added some tournament medals
Updated the localization files
Mannpower Update
Map Changes
ctf_hellfire and ctf_gorge
Flag return time increased from 15 to 30 seconds
ctf_thundermountain
Flag return time increased from 15 to 30 seconds
Removed a fence top ledge that snipers could exploit
Gameplay Changes
Flag carrier grapple movement speed reduced
Scout with no powerup or with Agility powerup – reduced to 0.8x regular grapple movement speed (down from regular grapple movement speed in previous version)
Scout with any other powerup - 0.65x normal grapple movement speed (no change from previous version)
Any other class without a powerup or with Agility powerup - reduced to 0.65x normal grapple movement speed (down from 0.8x in previous version)
Any other class with a powerup - reduced to 0.5x normal grapple movement speed (down from 0.65x in previous version)
Critical hit damage rules changed
Weapons that score critical hit boosts on airborne targets will no longer do so in Mannpower since being airborne is a far more important and commonly utilized movement style than in the base game
Melee weapons that score mini-crit damage no longer have their base Mannpower 1.3x damage boost
Medic
Free ride removed. Previously when healing a target, you’d be pulled along with them when they moved by grappling hook.
Reduced heal rate and ubercharge build rate when carrying a powerup or healing someone with a powerup
Medics carrying Haste or Agility are exempt from medic powerup checks
If medic has no powerup and target has no powerup – regular heal and uber build rate
If only one of the medic and the target has a powerup - half heal and uber build rate
If both medic and target have powerups - quarter heal and uber build rate
Removed overheal from targets carrying powerups
Heavy
Removed the jump up boost when grappling. You can still jump to disconnect the hook, but the Heavy no longer gets the height boost when doing so.
Soldier
Battalion’s Backup rage build rate reduced by 2.5x to counter the additional benefits of an extra 20hp and critical hit immunity when compared to the Buff Banner
Engineer
Carried buildings will now deploy instantly
Scout
Removed falling damage
Spy
Backstabs disallowed if you’re connected to an enemy by the grappling hook. This applies if you’re hooked into someone or if they’re hooked into you.
Knife deploy time is no longer instant when switching between weapons, even when carrying Agility
Conniver’s Kunai no longer considers the victim’s powerup boosted health when taking damage dealt as health
Haste buffs
Reload speed increased from 2x normal to 4x normal
Pyro flare gun re-fire rate increased from 2x normal to 5x normal
Vampire changes
Fixed a bug where the Vampire carrier wouldn’t receive health from damage dealt by an explosion that also caused self-damage
Increased blast weapon clip size 1.5x
Resistance changes
Vampire no longer gets a 25% boost to their health received on melee attacks against a player carrying resistance
Fixed bug where grapple would auto disconnect after a couple of seconds if the hook embedded in geometry behind clip volumes
Game Balance Changes
When the game detects a skill imbalance between teams, select players will be moved between teams to address the imbalance
If a player is dominating the game for long enough (kills count is very high relative to the rest of the players in the game), they’ll enter a dominant state for a period of time. This state has these effects:
Marked for Death
Powerup modifications
Reflect – maximum health reduced 400 to 320. Reflect damage reduced from 80% to 50%
Vampire – damage resistance removed. No blast weapon clip size increase
Strength – game multiplier reduced from 2x to 1.4x
Regeneration – health regenerates at 70% of the regular rate
Haste – weapon firing rate increase reduced from 2x to 1.5x.Weapon reload speed increase reduced from 4x to 2x
Knockout – melee damage increase reduced from 1.9x to 1.4x
King – max health increase reduced from 100 to 20
Plague – damage resistance to infected players reduced from 50% to 20%
Precision
Sniper rifle - Scope speed increase reduced from 2x from 1.5x. Shot charge speed increase reduced from 3x to 2x. Damage bonus reduced from 2x to1.5x
Blast weapons - Regular blast radius falloff. No clip size increase
Resistance – damage resistance reduced from 50% to 35%
Server variables associated with this feature:
tf_powerup_mode_dominant_multiplier – the multiple over the server median that a player’s kill count needs to be in order to be determined dominant
tf_powerup_mode_killcount_timer_length – the time interval to wait between tests for dominant players
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